unko
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Thank you for your reply. The reason I want to get the pupil diameter at 50Hz is to investigate the responsiveness of the pupil diameter to what is projected by the XR(VR). Therefore, I would like to reliably capture about 50 changes per second (once every 0.02 sec) for each eye. I am currently developing this in a big hurry and if you think you can solve this problem quickly, please let me know how to do it. If 50Hz is too difficult, we can work with about 25Hz. Anyway, I would like to have more than 10Hz.
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Thank you for your reply. Sorry for the beginner's question. How can I find a Log from Elite? As you pointed out,The file path was, indeed, incorrect. sw = new StreamWriter( Application.persistentDataPath+ "\\"+UserName + "_" + now + ".csv", true, Encoding.GetEncoding("Shift_JIS")); and when I changed it and play the editor, the csv was created.
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Editor.log Thank you for your reply. I checked by pressing the play button in the editor, The Start function is running from start to finish. I am attaching the log file of the process. This log file was found in C:\Users\Nonoka\AppData\Local\Unity\Editor, does it match what you are looking for? Also, my problem is that the csv that is generated when I run it in the editor is not generated when I run the apk file in elite. WaveMain.cs
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Thank you for your reply. Unfortunately, the problem has not been resolved. I have created a project according to the link below and attached the attached script to the game object. At the same time, https://github.com/icosa-foundation/open-brush/blob/platform/wave/Assets/Scripts/StoragePermissionManager.cs is also attached. I placed AndoroidManifest.xml in Asset/Plugin/Android. Changed external storage writing to "Allow" in the vive elite menu. TargetAPI in Unity's Project Setting is now android 30. Other Settings"/"Write Permission" was changed to "External(SDCard)" and built. I copied the build to the internal storage of vive elite and installed it as @dilab did, and then ran it. The application works, but the csv file is not output. Thank you in advance for your help. https://developer.vive.com/resources/vive-wave/tutorials/installing-wave-xr-plugin-unity/ WaveMain.cs
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[vive elite unity wave sdk ] How do I save eye tracking data in csv?
unko replied to unko's topic in VIVE XR Elite
I have referred to this topic and have taken action on android permissions. I ran the apk on vive elite and only got the popup about permissions once. Once I allowed it, it never asked me again. -
I am developing with Vive Elite and would like to get a log file in csv from an apk file built using unity wave SDK. Unity Editor Version 2021.3.29 Wave 5.6.0 I am developing on Vive Elite and would like to output data in csv from an apk file built using unity wave SDK. I copy the apk file to the internal storage of the vive elite and play it on the vive elite. What I want to output is the timestamp, pupil diameter and eye oppeness. Attached is a script I have already created. The application worked fine and I could see the eye information in TextMeshPro. However, the csv is not saved anywhere. Thank you in advance for your help.MyTestScript2.cs
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I am developing with Vive Elite and would like to get a log file in csv from an apk file built using unity wave SDK. Unity Editor Version 2021.3.29 Wave 5.6.0 I am developing on Vive Elite and would like to output data in csv from an apk file built using unity wave SDK. I copy the apk file to the internal storage of the vive elite and play it on the vive elite. What I want to output is the timestamp, pupil diameter and eye oppeness. Attached is a script I have already created. The application worked fine and I could see the eye information in TextMeshPro. However, the csv is not saved anywhere. Thank you in advance for your help. Translated with DeepL.com (free version)MyTestScript2.cs