jwatson Posted January 11, 2022 Posted January 11, 2022 Good Afternoon. Is there a best way to get the headset ROM version. I'm currently using UnityEngine.SystemInfo.operatingSystem which provides the build number (verified against headset stats) and a second code. I haven't been able to find any connection from that info to the normal naming of Focus 3 Versions however (https://business.vive.com/release-notes/vive-focus-3/). My current idea is to use the build number as a minimum value but I'd rather something with a little more veracity. Thanks!
VIVE_chengnay Posted January 12, 2022 Posted January 12, 2022 @jwatson Just curious why you will need to check headset's ROM version. Could you briefly list in what situation you will need to set a minimum value for your case? Thanks!
jwatson Posted January 12, 2022 Author Posted January 12, 2022 The objective is to set a minimum ROM version for our application depending on how certain Wave/general systems are being utilized in the app. @Corvus @Alex_HTC
BabelSW Posted January 21, 2022 Posted January 21, 2022 @jwatson Maybe you can try using Wave.Native; // must have the Wave native package uint runtimeVersion = Interop.WVR_GetWaveRuntimeVersion();
jwatson Posted January 21, 2022 Author Posted January 21, 2022 Thanks BabelSW, though we're not looking for the Wave version. We are hoping to find the headset ROM version to help protect against really-out of date headsets
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