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Packaging from Unreal Engine 4.27 to Focus 3 OpenXR


aapeli
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Hi, it's been very nice to see the OpenXR support launch to beta.

I applied and got the beta update on my Focus 3, and I've been trying to get my Unreal project run on the device.

I've made a successful build in UE and transfered and installed it on the headset, but it launches as a 2D application and complains about OBB and Play Store things. What am I missing?

  • I have disabled all other VR related plugins but the Vive OpenXR  and the native OpenXR ones
  • I have start in VR ticked
  • JDK version is 1.8.0_242

 

Thanks,

Aapo M.

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Just now, Tony PH Lin said:

Hi @aapeli,

We're preparing UE 4.27 support for OpenXR and upload shortly.

Maybe you can try again based on the latest version to see if it's working.

Thanks.

I'm very glad to hear that, I was suspecting the OpenXR plugin didn't support Focus 3 yet, but thought it's worth asking. I'll try it as soon as I can!

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