aapeli Posted April 11, 2022 Share Posted April 11, 2022 Hi, it's been very nice to see the OpenXR support launch to beta. I applied and got the beta update on my Focus 3, and I've been trying to get my Unreal project run on the device. I've made a successful build in UE and transfered and installed it on the headset, but it launches as a 2D application and complains about OBB and Play Store things. What am I missing? I have disabled all other VR related plugins but the Vive OpenXR and the native OpenXR ones I have start in VR ticked JDK version is 1.8.0_242 Thanks, Aapo M. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted April 12, 2022 Share Posted April 12, 2022 Hi @aapeli, We're preparing UE 4.27 support for OpenXR and upload shortly. Maybe you can try again based on the latest version to see if it's working. Thanks. Link to comment Share on other sites More sharing options...
aapeli Posted April 12, 2022 Author Share Posted April 12, 2022 Just now, Tony PH Lin said: Hi @aapeli, We're preparing UE 4.27 support for OpenXR and upload shortly. Maybe you can try again based on the latest version to see if it's working. Thanks. I'm very glad to hear that, I was suspecting the OpenXR plugin didn't support Focus 3 yet, but thought it's worth asking. I'll try it as soon as I can! Link to comment Share on other sites More sharing options...
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