Jump to content

Packaging from Unreal Engine 4.27 to Focus 3 OpenXR


aapeli

Recommended Posts

Hi, it's been very nice to see the OpenXR support launch to beta.

I applied and got the beta update on my Focus 3, and I've been trying to get my Unreal project run on the device.

I've made a successful build in UE and transfered and installed it on the headset, but it launches as a 2D application and complains about OBB and Play Store things. What am I missing?

  • I have disabled all other VR related plugins but the Vive OpenXR  and the native OpenXR ones
  • I have start in VR ticked
  • JDK version is 1.8.0_242

 

Thanks,

Aapo M.

Link to comment
Share on other sites

Just now, Tony PH Lin said:

Hi @aapeli,

We're preparing UE 4.27 support for OpenXR and upload shortly.

Maybe you can try again based on the latest version to see if it's working.

Thanks.

I'm very glad to hear that, I was suspecting the OpenXR plugin didn't support Focus 3 yet, but thought it's worth asking. I'll try it as soon as I can!

Link to comment
Share on other sites

  • 10 months later...

I'm also having this issue on UE 4.27.2 with Vive OpenXR. When I package via File -> Package Project -> Android -> Android (ASTC) it works fine. But when I package via a build profile in the Project Launcher it gives an error saying No Google Play Key and description says no OBB or key. The build profile, store key, and OBB are setup and worked for other platforms.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...