Vivi Wu Posted June 27, 2022 Share Posted June 27, 2022 Hi developers, We have been working on and keep updating OpenXR regarding Hand Tracking, Eye and Facial tracking and Scene Understanding extensions, so we welcome you to join OpenXR for development. For VIVE Sense we won’t be releasing any new versions. However, you’ll still be able to run the original apps (which are created by VIVE Sense plugin) on the VIVE devices as usual. And please send us your feedbacks if you still have further questions. 1 1 Link to comment Share on other sites More sharing options...
ashum Posted August 18, 2022 Share Posted August 18, 2022 (edited) @Vivi WuHi, I want to add hand tracking functionality to our application for Focus3 (standalone, not VBS). It seems I should now use OpenXR for this, but I can't find any info in documentation about it regarding mobile apps, only for PC VR. Is OpenXR for mobile supports hand tracking for Focus3 mobile apps? Is it the same using patterns as for PCVR? Edited August 18, 2022 by ashum 1 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted August 23, 2022 Share Posted August 23, 2022 Hi @ashum, Thanks for your inquiry, and please refer to related info. with video tutorials and webpage. https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/hand-tracking/ Let us know if you need any further info. and topics for development. Link to comment Share on other sites More sharing options...
ForensicDJS Posted August 31, 2022 Share Posted August 31, 2022 @Tony PH Lin Can you provide info on the latest hand tracking methods for Unreal Engine? To be honest it's been very frustrating working through the HTC documents with some being outdated or superseded. I've posted a number of questions on the topic with no replies. Thanks. 1 Link to comment Share on other sites More sharing options...
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