OneNightBlitz Posted July 14, 2022 Share Posted July 14, 2022 I'm currently developing an OpenXR application with Unity and Vive Cosmos and I am looking for a way to access battery levels for connected Cosmos controllers. In a previous thread, a user suggested that I use Wave.Essence.Events or Interop to get the values. Unfortunately, these either return a default value or throw a missing DLL exception for wave_api when trying to write logs. I'm hoping if there is a function from the console that I can use to fetch the values. Thanks in advance! Link to comment Share on other sites More sharing options...
C.T. Posted July 15, 2022 Share Posted July 15, 2022 16 hours ago, OneNightBlitz said: I'm currently developing an OpenXR application with Unity and Vive Cosmos and I am looking for a way to access battery levels for connected Cosmos controllers. In a previous thread, a user suggested that I use Wave.Essence.Events or Interop to get the values. Unfortunately, these either return a default value or throw a missing DLL exception for wave_api when trying to write logs. I'm hoping if there is a function from the console that I can use to fetch the values. Thanks in advance! Unfortunately, OpenXR currently does not support accessing battery level. Link to comment Share on other sites More sharing options...
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