NMY Posted August 2, 2022 Share Posted August 2, 2022 Hello, we are trying to implement hand tracking for the Focus 3 into our Unity application. It works, but is significantly slower than expected. Our final product targets the Windows platform, the content is then streamed via WiFi 6 to the headsets. Test setup: - Unity 2021.3.6f1 - XR Plug-in Management -> Open XR + Vive Wave OpenXR feature group - Open XR: -> VIVE Wave OpenXR: Hand Tracking - > [active] - Sample scene [HandTrackingExample] from the package: [VIVE Wave OpenXR Plugin - Windows] - A [XR Controller (Action based)] component renders a controller at the wrist position using [Action: devicePosition] As one can see in the video, the hand movenment is smoothed, making it slower and dragging behind the actual position. Is it possible to turn this behaviour off, or work around it? ViveHT_Test.mp4 Link to comment Share on other sites More sharing options...
jiunlin Posted September 13, 2022 Share Posted September 13, 2022 Hi, thanks for feedback this issue to our attention.We will have an update to VIVE Wave OpenXR Plugin to fix this. Link to comment Share on other sites More sharing options...
Marc Moukarzel Posted September 28, 2022 Share Posted September 28, 2022 Hi @NMY Please update your VIVE Wave OpenXR Plugin – Windows to version 1.0.7 to fix the hand tracking delay issue. Link to comment Share on other sites More sharing options...
jollajj98 Posted March 27 Share Posted March 27 (edited) Hi @Marc Moukarzel @jiunlin I am still having this issue on Vive OpenXR Plugin 2.2.0 Even the sample scene "Custom Gestures" from the plugin is lagging. OpenXR plugin version 1.8.2 With Interaction profiles "VIVE Focus 3 controller interaction" and "VIVE XR Hand interaction" enabled Feature VIVE XR Hand trackign enabled XR Plugin management project validation shows no issues Edited March 27 by jollajj98 Link to comment Share on other sites More sharing options...
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