cluelou Posted June 19 Share Posted June 19 I have built an Android Application in Unity which I want to transfer to the Standalone HTC Vive Focus 3 Headset. However, when I am trying to download the application on the headset, in says that the app is installed, but nothing is shown in the Library. I have been able to do it with smaller applications (around 400 MB), but this new app is 2,93 GB. Can that be a reason for it not showing up in the library? Best Regards, Louis H Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted June 19 Share Posted June 19 Hi @cluelou, Could you check the AndroidManifest.xml? File location is at Assets\Plugins\Android folder. Is your smaller application and the new app using the same AndroidManifest.xml? Link to comment Share on other sites More sharing options...
cluelou Posted June 19 Author Share Posted June 19 Hi @chengnay, The smaller apps don't have any AndroidManifest file at "Assets/Plugins/Android". I just tried to add one to the small app from the Player Settings/Publishing Settings/Custom Main Manifest and then building the app. Now the small app will NOT show in the library (After a main AndroidManifest is created), that's weird... Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted June 19 Share Posted June 19 Hi @cluelou, When your small apps don't have any AndroidManifest file, Wave will create a default one during build. The file is deleted after build. I guess your custom AndroidManifest is not Wave supported. Link to comment Share on other sites More sharing options...
cluelou Posted June 19 Author Share Posted June 19 Okay, I have not tried to uncheck the "Player Settings/Publishing Settings/Custom Main Manifest" from the large application, and the built the app. But it is still not showing up in the Focus 3 library when downloading to the headset. Any other approaches I could make? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted June 19 Share Posted June 19 Did you try deleting the AndroidManifest file from Assets/Plugins/Android folder and build? Link to comment Share on other sites More sharing options...
cluelou Posted June 19 Author Share Posted June 19 Yes, I just did, and unfortunately it didn't sort the problem. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted June 19 Share Posted June 19 I can help if you can provide me a sample project that can reproduce the issue. Link to comment Share on other sites More sharing options...
cluelou Posted June 19 Author Share Posted June 19 Hi @chengnay, Thank you for replying so fast, that is really great! Instead of building every scene, I have now tried building only a small part of my scenes. This WORKS (It now shows up in the Library), and that is the only change I have done. It has to be some capacity issue within the Focus 3.. Do you want me to send a zip-file of a Unity Project or the .APK file? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted June 19 Share Posted June 19 Hi @cluelou, Please share the full Unity project, thanks! Link to comment Share on other sites More sharing options...
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