AmirBarak_Eyeviation Posted July 26, 2023 Posted July 26, 2023 Hey, I'm using Unity 2021.3.27 and built the RaycastEyeTracking sample (Essence, v5.3.1-r.2) but the results aren't very accurate - especially on the my right eye (which is very shaky). Wondering if anyone else using Unity and the Focus3 eye tracker has had better results? Anyone knows whether there's a decent baseline of eye tracking standards we test against? Thanks!
C.T. Posted August 23, 2023 Posted August 23, 2023 Before trying out the eye tracking sample, have you done the eye calibration?
ESAU_BR Posted July 17 Posted July 17 (edited) @AmirBarak_Eyeviation Pls, I need your help to get data of eyetracking. I was trying for 3 weeks to run the prefab (Assets/Wave/InputModule/5.0.3-r.5/Demo/Eyetracking), Right now I start to feel very desesperate to try to find a solution, let me tell u what I did: I Installed Unity 2021.3.9f1 I Installed VIVE OPEN XR PLUGIN - ADNROID 1.0.3 I Installed VIVE WAVE XR PLUGIN (5.0.3-r.5), ESSENCE & NATIVE Then I switch the plattform from PC to Android to build the program I move to XR plug-in Managment in Project Settings to select OPENXR and select VIVE FOCUS 3 SUPPORT FEATURE GROUP Finally I moved to (Assets/Wave/InputModule/5.0.3-r.5/Demo/Eyetracking) and activate in Event System (eye tracking) I built the program generating (.APK) and I used SIDE QUEST to pass the program by cable, I looked to my Apps in the VIVE FOCUS 3, i could open the scene but don´t detect the eyetracking. PLS I need help with this bcz really trying to fix it a lot of times. Edited July 17 by ESAU_BR
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