fate.hua Posted April 10 Share Posted April 10 After the project was launched in the editor, the glasses screen did not jump from steamVR to the game screen. First time using WaveSDK,How to solve it? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 10 Share Posted April 10 Hi @fate.hua, Under Project Settings>XR Plug-in Management, go to Windows tab, did you check WaveXR? Link to comment Share on other sites More sharing options...
fate.hua Posted April 10 Author Share Posted April 10 (edited) 14 minutes ago, VIVE_chengnay said: Hi @fate.hua, Under Project Settings>XR Plug-in Management, go to Windows tab, did you check WaveXR? Yes, selected. Still not working. Edited April 10 by fate.hua Link to comment Share on other sites More sharing options...
fate.hua Posted April 10 Author Share Posted April 10 20 minutes ago, VIVE_chengnay said: Hi @fate.hua, Under Project Settings>XR Plug-in Management, go to Windows tab, did you check WaveXR? After checking, restart the PlayerSettings Configure dialog, and the first error disappears. The Steam VR headset still lacks graphics. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 10 Share Posted April 10 SteamVR is for PCVR, and you're using WaveXR Plugin, and there will be no graphics streaming to SteamVR. Link to comment Share on other sites More sharing options...
fate.hua Posted April 11 Author Share Posted April 11 14 hours ago, VIVE_chengnay said: SteamVR is for PCVR, and you're using WaveXR Plugin, and there will be no graphics streaming to SteamVR. Does it need to be packaged on the head display for testing during the development process? Isn't this very troublesome? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 11 Share Posted April 11 Hi @fate.hua, You can try using DirectPreview. https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRDirectPreview.html Link to comment Share on other sites More sharing options...
fate.hua Posted April 11 Author Share Posted April 11 4 hours ago, VIVE_chengnay said: Hi @fate.hua, You can try using DirectPreview. https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRDirectPreview.html Follow the steps, prompt successful connection, wait for SteamVR to start, What kind of question is that? click the Play button in the Unity Editor to preview instantly, The screen is still.Error reporting Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 11 Share Posted April 11 Hi @fate.hua, Could you stop SteamVR while developing using Wave SDK? Link to comment Share on other sites More sharing options...
fate.hua Posted April 11 Author Share Posted April 11 7 minutes ago, VIVE_chengnay said: Hi @fate.hua, Could you stop SteamVR while developing using Wave SDK? Yes, I am currently using the Wave SDK. When using DirectPreview, it prompts me to wait for SteamVR Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now