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An error occurred while using the Wave case


fate.hua

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Hi @fate.hua,

I just double checked again and it does work.

Please check your settings again.

1. Under Project Settings>XR Plug-in Management, is WaveXR checked under Windows tab?

2. Install Device APK from DirectPreview Control Panel

3. Start streaming server, ensure you checked all networks

image.png.6f79352d7b4da6b8037f6cd822c03de1.png

4. Launch Vive Business Streaming app in Library inside your headset

5. Play your scene from Unity Editor, if Unity crashed, just relaunch and try again

 

Please ignore the popup message "VIVE Business Streaming connected, waiting for SteamVR"

There is no need for SteamVR while using Direct Preview.

By the way, I tested with NaturalHand sample scene provided by Wave SDK.

Maybe you can also try choosing any sample scene from Wave SDK and see if it works for you.

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6 minutes ago, VIVE_chengnay said:

Hi @fate.hua,

I just double checked again and it does work.

Please check your settings again.

1. Under Project Settings>XR Plug-in Management, is WaveXR checked under Windows tab?

2. Install Device APK from DirectPreview Control Panel

3. Start streaming server, ensure you checked all networks

image.png.6f79352d7b4da6b8037f6cd822c03de1.png

4. Launch Vive Business Streaming app in Library inside your headset

5. Play your scene from Unity Editor, if Unity crashed, just relaunch and try again

 

Please ignore the popup message "VIVE Business Streaming connected, waiting for SteamVR"

There is no need for SteamVR while using Direct Preview.

By the way, I tested with NaturalHand sample scene provided by Wave SDK.

Maybe you can also try choosing any sample scene from Wave SDK and see if it works for you.

The head display screen cannot be moved, and the controller cannot be used.

image.thumb.png.c4a4aca5c2f1cfa4fa22932a77bbc493.png

image.png.9f1b9e4e1f1dd473469ffddc47da496d.png

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2 minutes ago, VIVE_chengnay said:

Is the above screenshot view from your headset or Unity Game View?

Can you see anything inside your headset?

I did not get the NullReferenceException error.

Did you use USB or Wifi connection?

Game View,

The visual representation of the headset is that the UI follows the movement of the headset,

The handle cannot be used

USB connection,

 

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I think we are on the same situation now.

While you move your headset, you should be seeing your Game View moves too, am I right?

I will try to find out why controllers are not moving and handtracking not working too.

Get back to you later.

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Posted (edited)
6 minutes ago, VIVE_chengnay said:

I think we are on the same situation now.

While you move your headset, you should be seeing your Game View moves too, am I right?

I will try to find out why controllers are not moving and handtracking not working too.

Get back to you later.

image.png.50e112f6addb75978b7c78456d9021d4.png

The same goes for screenshots taken with a headset,

and the image that can be seen on the headset is just like this,

it cannot be viewed 360 degrees

image.thumb.png.3021167d989ab1b4ae0d8407b6f584ae.png

No matter how you move, it's always this scene,

unable to 360°

Edited by fate.hua
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3 minutes ago, VIVE_chengnay said:

OK, then we are not the same.

At least I can move my headset.

Could you copy and paste your streaming server console log?

[RRServer,2] CMD_CLIENT_STATUS : FPS = 59, NetworkLatency = 10, DecodeLatency = 0, TotalLatency = 15, HmdPower = 100, CtrlPowerLeft = 77, CtrlPowerLeft = 76
[RRModReport,1] UpdateStatus : FrameLoss = 0
[RRServer,1] [Main] DriverTexFPS:57, ExtrapolationCount:0 SkipTextureCount(same pose time):0
[RRModReport,1] UpdateStatus : ServerState = 3
[RRModTransmit,1] [PoseExtendData]fEventCount:0,fPoseCount:261,fPoseDataSizePerSec:137808,fMicCountPerSec:0,fJitterAvg:3.78,fJitterMax:8.20,fJitterMin:2.60,fJitterMaxCount:38
[RRModDriverAgentWave,2] INT Server Variable changed Status.FPS = 56
[RRModPreprocessing,1] Receive Status.FPS change
[RRModReport,2] Server Variable (INT) changed Status.FPS = 56
[RRModReport,1] UpdateStatus : FPS = 56
[RRModReport,1] UpdateStatus : Streaming status = Acceptable
[RRModDriverAgentWave,2] INT Server Variable changed Status.NetworkLatency = 9
[RRModReport,1] UpdateStatus : Network Latency = 9
[RRModPreprocessing,1] Receive Status.NetworkLatency change
[RRModReport,1] UpdateStatus : Decode Latency = 0
[RRModReport,2] Server Variable (INT) changed Status.NetworkLatency = 9
[RRModReport,1] UpdateStatus : Total Latency = 15
[RRModReport,1] UpdateStatus : Battery = 100
[RRServer,2] CMD_CLIENT_STATUS : FPS = 56, NetworkLatency = 9, DecodeLatency = 0, TotalLatency = 15, HmdPower = 100, CtrlPowerLeft = 77, CtrlPowerLeft = 76
[RRModTransmit,0] Server average latency = 9406714.1712 ms.
[RRModTransmit,0] Driver average latency = inf ms.
[RRModDriverAgentWave,2] INT Server Variable changed ClientStatus.ServerLatency = 9406714
[RRModReport,2] Server Variable (INT) changed ClientStatus.ServerLatency = 9406714
[RRModPreprocessing,1] Receive ClientStatus.ServerLatency change
[RRModReport,1] UpdateStatus : FrameLoss = 0
[RRServer,1] [Main] DriverTexFPS:60, ExtrapolationCount:0 SkipTextureCount(same pose time):0
[RRModReport,1] UpdateStatus : ServerState = 3
[RRServer,2] Server time: 2024/04/11 16:06:46.857
[RRServer,3] Unknown OnTransmitClientEvent : 4102
[RRModTransmit,1] [PoseExtendData]fEventCount:0,fPoseCount:264,fPoseDataSizePerSec:139392,fMicCountPerSec:0,fJitterAvg:3.75,fJitterMax:7.90,fJitterMin:2.00,fJitterMaxCount:38
[RRModDriverAgentWave,2] INT Server Variable changed Status.FPS = 60
[RRModReport,2] Server Variable (INT) changed Status.FPS = 60
[RRModReport,1] UpdateStatus : FPS = 60
[RRModPreprocessing,1] Receive Status.FPS change
[RRModReport,1] UpdateStatus : Streaming status = Acceptable
[RRModReport,1] UpdateStatus : Network Latency = 9
[RRModReport,1] UpdateStatus : Decode Latency = 0
[RRModReport,1] UpdateStatus : Total Latency = 15
[RRModReport,1] UpdateStatus : Battery = 100
[RRServer,2] CMD_CLIENT_STATUS : FPS = 60, NetworkLatency = 9, DecodeLatency = 0, TotalLatency = 15, HmdPower = 100, CtrlPowerLeft = 77, CtrlPowerLeft = 76

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