mgstauffalt Posted March 4, 2020 Share Posted March 4, 2020 Hi. Are there plans to make a Wave plugin for the new Unity XR Platform? If I'm targeting an app for steamvr, oculus, WMR and Wave (Vive Focus), what should I use? VIVE Input Utility (VIU)? Thanks @C.T. @Tony PH Lin @chengnay Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 5, 2020 Share Posted March 5, 2020 @mgstauffalt Currently, we are integrating Oculus XR Plugin for VIU. We plan to integrate for all VR devices, but some of the XR plugins are still in preview, we do not have a specific date for release yet. Link to comment Share on other sites More sharing options...
mgstauffalt Posted March 5, 2020 Author Share Posted March 5, 2020 1 hour ago, chengnay said: @mgstauffalt Currently, we are integrating Oculus XR Plugin for VIU. Sorry, does that mean you're adding Oculus XR Plugin support within VIU, and VIU will also work with Unity XR Platform then, and since Oculus XR Plugin (IIUC) supports steamvr and WMR, it would mean support for all of these through VIU? Or are you somehow able to change the Oculus XR Plugin to include support for VIU? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 5, 2020 Share Posted March 5, 2020 @mgstauffalt We are adding Oculus XR Plugin support within VIU. It will work just like Oculus Desktop or Oculus Android packages. At the same time, we are also trying to integrate Input System too. For supporting SteamVR and WMR, we will take a look after complete integration with Oculus devices. Everything is not 100% confirm at this point, we are still figuring out the best integration method. Link to comment Share on other sites More sharing options...
mgstauffalt Posted March 5, 2020 Author Share Posted March 5, 2020 OK thanks! I hope it goes well. What's the best way to be informed when this and other dev-specific news is released? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 5, 2020 Share Posted March 5, 2020 @mgstauffalt For the latest stable build, we will always update to VIU GitHub. For Unity Asset store, it will not be updated very frequently unless we do have critical issue or update to release. 1 Link to comment Share on other sites More sharing options...
andrewSimulatedReality Posted March 24, 2020 Share Posted March 24, 2020 Hello, We are using VIU for handling multiple VR headsets. Just checking, will the WaveVR SDK support Unity's new XR Management System? https://docs.unity3d.com/Packages/com.unity.xr.management@3.0/manual/Provider.html @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
jason777 Posted April 14, 2020 Share Posted April 14, 2020 On 3/4/2020 at 6:01 PM, chengnay said: @mgstauffalt Currently, we are integrating Oculus XR Plugin for VIU. We plan to integrate for all VR devices, but some of the XR plugins are still in preview, we do not have a specific date for release yet. Hello, At the company I work for we are developing a cross platform set of apps, and want to go with the new unity xr framework. Would it be safe to go this direction, assuming that you will drop a vive plugin soon? Or, do you think we should just use the wave sdk and the oculus sdks, to go with a safer route? Also, if you have any preview packages, could I get access to those? Thank you. @Cotta Link to comment Share on other sites More sharing options...
jason777 Posted April 16, 2020 Share Posted April 16, 2020 sure. not sure if the plugin works on the newest version of unity though. i will try it. Link to comment Share on other sites More sharing options...
dario Posted April 17, 2020 Share Posted April 17, 2020 Just to clarify, the new XR plugin architecture from Unity will be supported, in the meantime for cross platform development you can continue using both VIU and Wave SDKs for bests results. Link to comment Share on other sites More sharing options...
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