Justin_K Posted July 16, 2020 Share Posted July 16, 2020 Hello, I recently contacted development support and was told to post questions here. I'm doing research on retinal prosthesis simulations using the HTC Vive Pro Eye. Retinal prosthesis are typically only implanted into a single eye and to make a realistic simulation, we need to know what the monocular FOV is for the headset. We don't need to know what the person can actually see, we realize this depends on a lot of factors. We need to know what percentage of the full screen is being rendered to each eye. We are using Unity, I'm not sure if this is part of their software or if it's something that's handled by the headset. I'm assuming it's something that was figured out by the developers of the headset. Your help is appreciated!! TLDR: What's the monocular FOV (as determined by the software). For example, if the camera is set to render 110 degrees, would it render 65 degrees to each eye and then have 20 degrees of visual overlap in the middle? @Corvus @Daniel_Y Link to comment Share on other sites More sharing options...
Tony PH Lin Posted August 31, 2020 Share Posted August 31, 2020 Hi @Justin_K, Please check the PM with some clarified messages. Thanks. Link to comment Share on other sites More sharing options...
Karim Korish Posted September 4, 2020 Share Posted September 4, 2020 @Tony PH Lin Would you kindly state the monocular field of view horizontally for each eye? The HTC Vive Pro headset will be used in ophthalmic applications where the monocular field of view measurement is vital for the project. Thanks in advance. Link to comment Share on other sites More sharing options...
Av Posted November 5, 2020 Share Posted November 5, 2020 @Tony PH Lin Hi there, I am a researcher and also need the monocular field of view in order for an analysis to work. Is there any way that information can be shared? Link to comment Share on other sites More sharing options...
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