houb3 Posted April 11, 2022 Posted April 11, 2022 (edited) Hi @Corvus and team, I am running into a problem and hope to get some help, if anyone can spare a moment. When I run SRanipal_Eye.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye.CallbackBasic)EyeCallback)); I get an error code 1011 - UNKNOWN_MODULE. I use Vive Pro Eye, SDK v.1.3.3.0, enable eye version v2, Unity 2020.3.32f1. Your help would be much appreciated. cheers, James Edited April 11, 2022 by houb3
houb3 Posted April 14, 2022 Posted April 14, 2022 Hi and just an update. It's now working fine. I had to click enable eye version 1, run the game, which works. Afterwards I switch to enable eye verison2, and the game runs. Now I dont run into error code 1011 anymore. I am not sure why, if anyone has an explaination/hypothesis, I would appreciate if I may hear it. Kind regards, James
pratik Posted November 4, 2022 Posted November 4, 2022 Hi, I'm getting the following error when I created a new script with the sample code given in the first post in this thread. Assets\ViveSR\Scenes\EyeData\EyeData.cs(16,95): error CS0123: No overload for 'EyeCallback' matches delegate 'SRanipal_Eye.CallbackBasic' Any help would be appreciated. Thanks!
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