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VIVE Eye Tracking at 120hz


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Hi @Corvus and team, 

I am running into a problem and hope to get some help, if anyone can spare a moment. 

When I run 

SRanipal_Eye.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye.CallbackBasic)EyeCallback));

I get an error code 1011 - UNKNOWN_MODULE.

I use Vive Pro Eye, SDK v.1.3.3.0, enable eye version v2, Unity 2020.3.32f1.

Your help would be much appreciated.

cheers,

James

Edited by houb3
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Hi and just an update. It's now working fine. I had to click enable eye version 1, run the game, which works. Afterwards I switch to enable eye verison2, and the game runs. Now I dont run into error code 1011 anymore. 

I am not sure why, if anyone has an explaination/hypothesis, I would appreciate if I may hear it.

Kind regards,

James

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  • 6 months later...

Hi,

 

I'm getting the following error when I created a new script with the sample code given in the first post in this thread.

 

Assets\ViveSR\Scenes\EyeData\EyeData.cs(16,95): error CS0123: No overload for 'EyeCallback' matches delegate 'SRanipal_Eye.CallbackBasic'

 

Any help would be appreciated.

 

Thanks!

 

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