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Posted (edited)

Hi @Corvus and team, 

I am running into a problem and hope to get some help, if anyone can spare a moment. 

When I run 

SRanipal_Eye.WrapperRegisterEyeDataCallback(Marshal.GetFunctionPointerForDelegate((SRanipal_Eye.CallbackBasic)EyeCallback));

I get an error code 1011 - UNKNOWN_MODULE.

I use Vive Pro Eye, SDK v.1.3.3.0, enable eye version v2, Unity 2020.3.32f1.

Your help would be much appreciated.

cheers,

James

Edited by houb3
Posted

Hi and just an update. It's now working fine. I had to click enable eye version 1, run the game, which works. Afterwards I switch to enable eye verison2, and the game runs. Now I dont run into error code 1011 anymore. 

I am not sure why, if anyone has an explaination/hypothesis, I would appreciate if I may hear it.

Kind regards,

James

  • 6 months later...
Posted

Hi,

 

I'm getting the following error when I created a new script with the sample code given in the first post in this thread.

 

Assets\ViveSR\Scenes\EyeData\EyeData.cs(16,95): error CS0123: No overload for 'EyeCallback' matches delegate 'SRanipal_Eye.CallbackBasic'

 

Any help would be appreciated.

 

Thanks!

 

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