h-shirakami
Verified Members-
Posts
36 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Everything posted by h-shirakami
-
Upgraded to VIVE WaveXR Plugin 4.3.0 and VIU 1.14.2. Switching the Override Model of the Render Model Hook didn't work.
-
- 1 reply
-
- vive input utility
- vive focus
-
(and 1 more)
Tagged with:
-
I am using VIU's "Examples-> 4. Teleport" with Vive Focus plus. And I'm porting from Vive Focus plus to Focus 3. In Focus3, I changed to jyoistick because there is no pad for the controller, but it didn't work. How can I get "Examples-> 4. Teleport" to work in Focus3?
- 1 reply
-
- vive input utility
- vive focus
-
(and 1 more)
Tagged with:
-
vive focus How to Change Head Location
h-shirakami replied to h-shirakami's topic in VIVE Input Utility
Ah! I see. I'll give it a try. Thank you -
How can I temporarily rotate and move the HMD camera by myself in VIU? I wanted to rotate the HMD's camera when an event occurred, so I rotated the ViveCameraRig, but I couldn't get the correct results. I referred to Teleport in Examples. It rotates the x-axis after moving forward, which is not the intended result. I think the cause is the movement of the camera. How can I change the camera transform directly?
-
I am creating a VR project for Vive Focus with Unity. Run WaveVR Attributes and the following screen will appear. This screen is also displayed when you execute a build. Which manifest file should I modify?
-
Running in suspended mode. The height is the same before and after teleportation. The height of the ground is about 20 cm The height of the headset is about 180 cm My height is 175 cm. Isn't the correct answer if the height of the ground is 0 cm and the height of the headset is about 160 cm?
-
In Vive Focus Plus, it is displayed as Wave SDK 3.0.8. Development uses wave_3.1.4.
-
I'm sorry. I didn't notice the new apk. My height is 175 cm. The figure below is about 180 centimeters while standing. I can't take a screenshot well, but when I bring the controller in front of me, it's 177.72 cm. Is the headset position the eye position? First screenshot: placed on the floor. Second screenshot: With the controller in front of you.
-
Why doesn't it become zero?
-
-
I was a little wrong The controller is floating a little from the beginning But VRorgin is 0 The teleport is a little higher newvr03.apk
-
Fixed after the first teleport.
-
It is always slightly higher than the teleport position. The VIU sample is the same. The image above is a teleport sample of VIU.
-
Sorry for the late reply. On the content side, VROrigin and floor are set to 0 at the start. However, if you teleport, you will be slightly higher.
-
I use VIU to create Vive Focus Plus content. The VIU teleport moves to a position slightly higher than the cursor position. How can I teleport to the height of the cursor position? The attached image has the Vive Focus Plus controller on the floor. It is in a state of floating about 10cm. Is this a problem with Vive Focus Plus? Or is it a VIU problem? @chengnay
-
Comparison of vive focus and vive focus plus
h-shirakami replied to h-shirakami's topic in VIVE Wave SDK
I am using waveSDK2.0.37. WaveVR_Render.cs is the following source. #if UNITY_EDITOR if (! Application.isEditor) #endif { // This command can make sure native's render code are initialized in render thread. qSColorSpace = QualitySettings.activeColorSpace; // InitializeGraphic (synchronizer); // Setup render values uint w = 0, h = 0; Interop.WVR_GetRenderTargetSize (ref w, ref h); sceneWidth = (float) w; sceneHeight = (float) h; projRawL = new float [4] {0.0f, 0.0f, 0.0f, 0.0f}; projRawR = new float [4] {0.0f, 0.0f, 0.0f, 0.0f}; WVR_RenderProps_t props = new WVR_RenderProps_t (); Interop.WVR_GetRenderProps (ref props); targetFPS = (int) props.refreshRate; OnIpdChanged (null); } I tried rewriting the values of sceneWidth and sceneHeight. Is the place to correct it different? @chengnay @Tony PH Lin -
There is no easy way to upgrade. Thank you very much. @Tony PH Lin @Cotta
-
I am using an older version of unity and waveSDK. unity2017.4.1 waveSDK2.0.37 The old project file was converted to unity2018.4.11. I updated waveSDK2.0.37, but I get some errors. What is the simplest migration procedure? @Tony PH Lin
-
Comparison of vive focus and vive focus plus
h-shirakami replied to h-shirakami's topic in VIVE Wave SDK
I'm sorry I was misunderstanding. I changed the source and set the eyebuffer resolution to 80%. However, the same performance as vive focus did not come out. @chengnay -
vive focus plus Miracast with Vive focus plus
h-shirakami replied to h-shirakami's topic in VIVE Wave SDK
It was confirmed with ScreenBeamMini2, ezcast4k. By setting the WiFi setting of Vive Focus Plus to Taiwan, It turns out that it works with many Miracasts. -
vive focus plus Miracast with Vive focus plus
h-shirakami replied to h-shirakami's topic in VIVE Wave SDK
Vive Focus Plus WiFI setting changed to Taiwan. It worked with microsoft wireless display adapter. I was able to cast it to the new Windows10pc. Try ezcast 4k and ScreenBeam Mini2 after tomorrow. @Tony PH Lin -
Comparison of vive focus and vive focus plus
h-shirakami replied to h-shirakami's topic in VIVE Wave SDK
Thank you very much I use a VIU camera. I did not use WaveVR_Render.cs. @Tony PH Lin