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VIVE_chengnay

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Posts posted by VIVE_chengnay

  1. Hi @unko,

    Could you fix this error?

    04-25 21:04:21.279  4592  4623 E Unity   : NotSupportedException: Encoding 932 data could not be found. Make sure you have correct international codeset assembly installed and enabled.
    04-25 21:04:21.279  4592  4623 E Unity   :   at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x00000] in <00000000000000000000000000000000>:0 
    04-25 21:04:21.279  4592  4623 E Unity   :   at Wave.Essence.Eye.WaveMain.Start () [0x00000] in <00000000000000000000000000000000>:0

    There should be some problem with the method you use for StreamWriter.

    I searched online, and I found out that you might need FileStream before using StreamWriter?

    Both logs, internal and external, show "Storage permission granted!".

    After you resolved above issue, please check below error,

    04-25 21:04:21.283  4592  4623 E Unity   : NullReferenceException: Object reference not set to an instance of an object.
    04-25 21:04:21.283  4592  4623 E Unity   :   at Wave.Essence.Eye.WaveMain.SaveData (System.String a, System.String b, System.String c, System.String d, System.String e, System.String f, System.String g, System.String h, System.String i, System.String j, System.String k, System.String l, System.String m, System.String n, System.String o, System.String p) [0x00000] in <00000000000000000000000000000000>:0 
    04-25 21:04:21.283  4592  4623 E Unity   :   at Wave.Essence.Eye.WaveMain.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0

  2. Hi @Tibor,

    Could you provide some screenshots to clarify your questions?

    Maybe screenshots regarding your current setup environment(Settings, Plugins's version) will be helpful too.

    I am not quite sure what do you mean by below statement.

    Is it error message show in console?

    18 hours ago, Tibor said:

    "openxrfeature enabled cannot be changed while openxr is running"

     

    • Like 1
  3. Currently, there is another method is to use VBS.

    But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development.

    Tips for cross-platform project, you can install Vive Input Utility.

    https://github.com/ViveSoftware/ViveInputUtility-Unity

    Using the same API to get data information.

    You can easily switch plugins without changing your C# code.

    Note: If you did install the apk from Direct Preview, please reinstall VBS app.

    image.png.a8b7fc26509493ffe45cbc0fa05f92f7.png

    • Like 1
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