Jump to content

VIVE_chengnay

Employee
  • Posts

    752
  • Joined

  • Last visited

Posts posted by VIVE_chengnay

  1. Hi @Tibor,

    Could you provide some screenshots to clarify your questions?

    Maybe screenshots regarding your current setup environment(Settings, Plugins's version) will be helpful too.

    I am not quite sure what do you mean by below statement.

    Is it error message show in console?

    18 hours ago, Tibor said:

    "openxrfeature enabled cannot be changed while openxr is running"

     

    • Like 1
  2. Currently, there is another method is to use VBS.

    But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development.

    Tips for cross-platform project, you can install Vive Input Utility.

    https://github.com/ViveSoftware/ViveInputUtility-Unity

    Using the same API to get data information.

    You can easily switch plugins without changing your C# code.

    Note: If you did install the apk from Direct Preview, please reinstall VBS app.

    image.png.a8b7fc26509493ffe45cbc0fa05f92f7.png

    • Like 1
  3. Hi @DRSpearing,

    Could you provide apk(required developement build) or log file for further assistance?

    C:\Users\<Account>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.3

    Below is an example of our SDK and NDK settings,

    image.png.d49c74b8eff4b5f85102242c21390da2.png

    You can also checkout below document to setup your SDK and NDK.

    https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment

×
×
  • Create New...