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dev_imag-ing

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Posts posted by dev_imag-ing

  1. Hi,

    I had some content assigned to a "Dev" user. I removed it and tried to assign new content to my dev user. But whenever I validate my choice for assigning something, it does not do anything, no error, but nothing happens. The APK has been uploaded without any issues and has been processed properly.

    I tried assigning the content to a user and a user group, as well as assigning a user and user group to the content, but nothing works.

    This needs to be tested for a client but I do not know what I can do to fix this.

     

    cheers !

    Quentin

  2. Did you manage to get the Direct Preview to work ?

    Tried it a lot but it seems useless.

    I do not want to use the USB option because I need to see what's happening in the headset. But the WiFi mode does not work, it always shows a Connection Timeout.

    • Like 1
  3. On 4/20/2022 at 7:43 PM, bipul mohanto said:

    Hello! These Vive OpenXR tutorials are really good with Unity and Unreal. However, is there any vendor specific (Vive ) functions and tutorial for native C++ project? I am using Vive Pro Eye. 

    @bipul mohanto how did you get the tutorial to work in Unity ? I have been losing my damn nerves over and over again without anything working properly, please help.

    Best I could do is make the camera and controllers position/rotation/tracking work, but the input from the controllers do not do anything.

  4. Hi, I use a Focus 3 for work, and one thing I can tell you, is that the headset is great, but HTC's resources for using the headset is absolute garbage in the way that it is highly disorganised.

    So for now, I could not recommend getting one. Maybe wait for HTC to get it together because otherwise you will lose a huge amount of your time just trying to understand where to begin.

    • Like 1
  5. Hi, I created a new project with Unity 2021.3.0f1, URP 12.1.6, and Vive Input Utility 1.17.0.

    As soon as I import the VIU, I get these errors:

    Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(517,29): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>'
     

    Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(517,29): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>'
    Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(531,21): error CS0019: Operator '>' cannot be applied to operands of type 'method group' and 'int'
    Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(546,17): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>'
    

     What's happening ?

     

    Also, best regards and have a nice day.

  6. Hi Mark, thank you for the answer.

     

    WaveXR is enabled for PC as well, but it did not work, may it be over USB or WiFi.

    After the server is started in Unity, I launch the APK from Unity, and in the headset I get a Connection Timeout after a few seconds.

     

    When using VBS on PC platform, I can see the SteamVR environment with the Vive logo and "STREAMING" written under it.

    But when I launch the Play Mode in Unity, my second camera shows in the editor and nothing happens in the headset.

    I am using the XRRig from the XR Toolkit and the second camera is not tagged as "main".

    • Like 1
  7. On 9/30/2021 at 3:39 PM, Alex Jones said:

    Hello, I am working in Unity 2020.3.11f1 using WaveXR SDK 4.1.1 to develop and app for the Vive Focus 3

    I am having trouble setting up the Direct Preview feature, I have a working build of my application on the headset but no great way to debug it. I have followed the guide here, https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRDirectPreview.html, with but after I start the device APK I will just end up with a connection time out every time.

    image.png.da630c7ed0ac9726b29a8d1916d83798.png

    I am using this to get the device IP, I have also made a script in unity using Dns.GetHostEntry(Dns.GetHostName()).AddressList to print the IP of the device in the headset, this returned 192.168.1.145

    image.thumb.png.1688be71b06403fa58171bb15f131c11.png

    These are the settings for Direct Preview in the editor

    image.thumb.png.8de054f6283a2fe59c3fa73d68fb17fc.png

    And this is the output when starting the server, it does not change when I launch the device APK

    Any help would be greatly appreciated!

    Hello there,

    Exact same problem happening here, and I could not find a way to use VBS in order to use the Play mode in Unity.

    Is there any news ?

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