PandorasBoxVR Posted December 26, 2017 Share Posted December 26, 2017 The partitions are made the same as any commercial wall. The are metal studs with 5/8inch gypsum fireproof sheet rock on both sides. It should block the signal to my knowledge and does for the most part. Link to comment Share on other sites More sharing options...
Bighouse Posted December 26, 2017 Share Posted December 26, 2017 I’m sorry I have no advice or recommendations to give you, but I’m hoping you can give some to me. I’m in the beginning process of working out an installation for 24 Vive HTC seated setups in a classroom. This sounds possible, based on what I’ve researched to date, maybe even more possible when the lighthouse 2.0 tech/headsets/controllers become available. I’m confident the headsets will have no issues as they read their position from the (dumb) lighthouses. However, I’m concerned about the connectivity of the controllers to the headsets. I know that Vive has a proprietary technology to allow the controllers to pair and communicate with the headset, but I’m wondering if that might be an issue in a classroom with 24 seated students within 5 to 6 feet of each other. When setting up your arcade, did you have access to any technical documents from Vive or any white papers that assisted you in the process? Link to comment Share on other sites More sharing options...
Grybeard Posted January 11, 2018 Share Posted January 11, 2018 The question I see is can 2 people interact in the same game. Is there a local multiplayer option. Link to comment Share on other sites More sharing options...
Synthesis Posted January 11, 2018 Share Posted January 11, 2018 In short, no. You need a PC for each Vive. In theory if you had a very, very powerful PC you could have virtual machines running for multiple Vives running off the same physical hardware, but they would be using different virtual PCs and would not be a "local" multiplayer option.Very, very few modern PC games have anything close to what we would call a "local" multiplayer. (Local multiplayer being generally defined as being a game running with multiplayers without the use of networking.)Now, if you're asking if you can have two Vives running in the same physical room and have those Vive players in the same game. Sure thing. We do that all the time. It's no different than playing with someone half way across the planet.Thanks, -John C Link to comment Share on other sites More sharing options...
CharlieCZ Posted January 22, 2018 Share Posted January 22, 2018 Hi, i am finding answer for my question, maybe someone here can help me, i will be really glad. My question is if it is possible to have 3 or 2 htc vive players in same place in same program like symmetry alpha or another cloud point program. The meaning of that thing is that we need to show model to our clients. Thx a lot for all answers Link to comment Share on other sites More sharing options...
Synthesis Posted January 22, 2018 Share Posted January 22, 2018 So long as the program supports multiple players/users, yes you can.Thanks! -John C Link to comment Share on other sites More sharing options...
CharlieCZ Posted January 22, 2018 Share Posted January 22, 2018 Thank you for quick answer, do u know about some programs that supports this option (viewing 3D models, point clouds etc.)? Link to comment Share on other sites More sharing options...
Synthesis Posted January 23, 2018 Share Posted January 23, 2018 Not off the top of my head. I'm not clear exactly on what you're trying to do, but there are collaborative VR space programs out there. Doghead simulations' "rumii" comes to mind.Look into that and I think you'll find a lot of developers have had similar ideas for something like that.Thanks, -John C Link to comment Share on other sites More sharing options...
HackPerception Posted January 23, 2018 Share Posted January 23, 2018 , Yes, it's possible but most applications will not support this kind of setup. Each user will require their own HMD/PC but they can share a single set of ligthhouses. You can calibrate the rooms similarly and if the networking and level design allow it, you can have people in a 1:1 shared space. It's typically easiest to build out the app for the users to be in seperate spaces. Take a look at Nvidia Holodeck. Link to comment Share on other sites More sharing options...
Mroj2162 Posted April 2, 2018 Share Posted April 2, 2018 Ok now that I'm getting the htc vive pro and have the regular htc vive with the tpcast can I play with them both at the same time since one I can use the display port and the regular htc vive is a hdmi on the same GPU Link to comment Share on other sites More sharing options...
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