Ring Posted May 16, 2023 Author Posted May 16, 2023 Hi @dario, I have met all the conditions you mentioned, but my situation is that when the headset shows "waiting for steamvr", I pressed the play button in Unity, but the headset still continues to display "waiting for steamvr😔
Ring Posted May 16, 2023 Author Posted May 16, 2023 16 minutes ago, Ring said: Hi @dario, I have met all the conditions you mentioned, but my situation is that when the headset shows "waiting for steamvr", I pressed the play button in Unity, but the headset still continues to display "waiting for steamvr😔 After pressing the play button in Unity, the headset still displays "waiting for steamvr." Shortly after, an error code 921 appears indicating a missed frame timeout. I have recorded my screen during development, with Unity interface on the left and the headset projection on the right. 00:03 Install Device APK 00:25 Restart my headset 01:37 Start streaming server 02:00 Start VBS in headset 02:36 Press play button in Unity 02:53 Missed frame timeout, code:921😢    Â
dario Posted May 16, 2023 Posted May 16, 2023 I've seen this myself and the fix was to make sure you selected Wave in XR Plugin Management for both Android and PCÂ tabs. (Project Settings) Â Â
Ring Posted May 16, 2023 Author Posted May 16, 2023 Hi @dario, Thank you for your response, but I have already selected "Wave" in the XR Plugin Management for both the Android and PC tabs. And it seemed like Unity can receive the position information from the headset, but the headset does not receive any image from Unity.🥺
Tony PH Lin Posted May 16, 2023 Posted May 16, 2023 Could you also try to set Nvidia Graphic card as default, now the default is set to Intel?
Ring Posted May 16, 2023 Author Posted May 16, 2023 Hi, @C.T., I've tried reconnecting, hitting the play button again, and even changing the wifi several times, but the issue is not solved. As for the USB cable connection, it also doesn't work. Unity can't even receive pose data.😔 Hi, @Tony PH Lin, I just tried to restore my graphics card settings, but the result is still the same: the headset cannot receive the image from Unity.😞 Â
Tony PH Lin Posted May 16, 2023 Posted May 16, 2023 We doubt there might be some performance setting regarding to Graphic card. Sorry it's captured in Chinese but we also see you use T.C in your environment. Could you try to change below setting? If there is still issue, we may set up debug call with you to further clarify based on your available time slot. Will PM you if needed. Thanks.
Ring Posted May 16, 2023 Author Posted May 16, 2023 Hi, @Tony PH Lin, I'm sorry, but after changing the preferred graphics processor to High-performance NVIDIA processor, the issue that the headset can't receive frames from Unity still exist.😠Â
JosephTsai Posted May 23, 2023 Posted May 23, 2023 Hi @Ring, Could you check if the object "XRRig" is active in the scene? If the object is inactive, please set it as true then try again, thanks.
Ring Posted May 23, 2023 Author Posted May 23, 2023 Hi @JosephTsai, I tried you way, added the XRRIg to the scene and made it replace my oringinal PlayerRig. But still, my headset and my controllers were tracked (I can see them moving in the Unity Scene window ), but there just nothing display on my headset!
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