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Posts posted by C.T.
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VIVE Streaming Hub - 1.4.8a - Beta release notes
Released on December 29th, 2023VIVE Streaming app - 1.0.19.12e (Please connect VIVE XR Elite to PC via USB or wireless to update)
- When connected to 6 GHz Wi-Fi network and using VIVE Ultimate Trackers, shows a message to switch to a 5 GHz Wi-Fi network for a better streaming experience.
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VIVE Streaming Hub - 1.4.8 - Beta release notes
Released on December 22nd, 2023VIVE Streaming Hub - 1.4.8
- Added a new Console option: "Fall back to VIVE Tracker" for the VIVE Ultimate Tracker, allowing it to be mounted and compatible with the VIVE Tracker 3.0.
VIVE Streaming - 1.13.8
- Improved wireless streaming stability in low bandwidth conditions.
VIVE Streaming app - 1.0.19.10e (Please connect VIVE XR Elite to PC via USB or wireless to update)
- Added a notice delay to prevent streaming from stuttering when the VIVE Ultimate Tracker is connected.
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VIVE Business Streaming- 1.13.8 - Beta release notes
Released on December 22nd, 2023
VIVE Business Streaming - 1.13.8
- Added a new Console option: "Fall back to VIVE Tracker" for the VIVE Ultimate Tracker, allowing it to be mounted and compatible with the VIVE Tracker 3.0.
VIVE Business Streaming app - 1.0.19.10 (Please connect Focus 3 to PC via USB to update)
- Added a notice delay to prevent streaming from stuttering when the VIVE Ultimate Tracker is connected.
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3 hours ago, andyvirt said:
Hi. Could really do with an answer to this - is there anything online I can read to understand why you would choose one over the other?
not much difference, but I'd suggest use VBS for devleopment. thanks
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VIVE Streaming Hub - 1.4.7 - Public release notes
Released December 15th, 2023
VIVE Streaming Hub - 1.4.7
- Console UI revised to show update progress.
VIVE Streaming - 1.13.7
- Added support for Unreal content with MR passthrough.
- Improved hand tracking recovery speed when moving into tracking FOV.
- Improved Controllers pose prediction.
- Security update to VIVE Virtual Audio driver.
- Updated Nvidia video Codec SDK.
- Refined VIVE Ultimate Tracker render model
- Sustain tracker role assignment is SteamVR after Ultimate Tracker reconnected.
- Avoid code expired dialog when failed in checking update due to network unavailable.
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VIVE Business Streaming - 1.13.7 - Public release notes
Released December 15th, 2023
VIVE Business Streaming - 1.13.7
- Added support for Unreal content with MR passthrough
- Added support for avatars using VRChat's native eyelook and eyelid tracking (eye tracker required).
- Improved hand tracking recovery speed when moving into tracking FOV.
- Now supports OpenXR XR_HTC_passthrough extension to enable MR mode.
- Improved Controllers pose prediction.
- Console UI revised to show update progress.
- Security update to VIVE Virtual Audio driver.
- Updated Nvidia video Codec SDK.
- Avoid code expired dialog when failed in checking update due to network unavailable.
- Console UI revised to show update progress.
- [Enterprise] New option to disable software update checking.
VIVE Business Streaming app - 1.0.19.8 (Please connect Focus 3 to PC via USB to update)
- [Enterprise] Avoid potential conflict among different passthrough modes when setting from VIVE Business Plus.
- [Enterprise] New option to show camera passthrough while no PC content is running.
- [Enterprise] Fixed potentially misidentifying USB tethering connection type due to timing issue.
- [Enterprise] Fixed crash issue when repeatedly hitting TCP connection failure over 30 minutes.
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On 12/8/2023 at 10:11 PM, YukanaShirakawa said:
Since "VIVE Focus 3" itself has not whitelisted the Tracker Ultimate dongle, does that mean that each individual needs to register it?
Or does it mean that "VIVE Focus 3" doesn't actually support Tracker Ultimate dongle?It does support Focus 3, but we need to upgrade the tracking system to support the Ultimate tracker. Therefore, we have included a flag here to prevent people from upgrading to the new version without proper consent.
Since Focus 3 is primarily sold to enterprises, businesses, and arcades, we want to ensure that everyone has enough time to prepare for this update. -
Could you submit an issue report, so that we can check where went wrong. Thanks
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Please email to support directly from the website, they will assist you on this. Thanks
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Yes, please send request to VBP_support@htc.com to get whitelisted for your Focus3 device.
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4 hours ago, noobsVR said:
Hello!
We have started to test with the VIVE ultimate tracker - utilizing VBS and Steam VR. It is performing well, but one issue that throws a wrench in utilizing titles that are already optimized to the old vive 2.0/3.0 trackers - it's orientation. It seems that our software is receiving the position of the ultimate tracker as if it was a vive tracker 3.0 tipped up backwards 90 degrees. Ideally we still would like the old trackers to function on the same piece of software as the ultimate trackers - and utilize the same mounting positions.
(mounting position is on top of the wrist - steam VR tracker setting is 'Held In Hand')
This is how we have to position the ultimate tracker to match the pose of the vive tracker 3.0.
Ideally, to simplify compatibility, we would want the ultimate tracker to have the same orientation as the vive tracker 3.0:
On that note, we run the same issue with the wrist trackers - the pose is like you are holding the wrist tracker like a controller, instead of wearing it on top of the wrist.
If there is any tool to change the pose of the trackers on VBS or Steam VR, i'm not aware of it... There used to be an inputemulator software that would do just that on steam VR (add-on) - but that has been long incompatible for a couple years.
Any help in this would be appreciated, Cheers!
Devin, noobs VR
Got it, we will figure something out based on your feedback.
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On 12/4/2023 at 12:05 PM, Em0Abstracts said:
I am a new user to Vive, and so far I'm beating my head against the wall trying to figure out what is going on here. As indicated in the post title, I have the Vive Pro 2 running on an ASUS Nvidia Gefore RTX 4090 OC GPU and Intel i9 14900K proc with 48GB DDR5-8000 RAM, all running Windows 11. My system should be fully and completely capable of powering this headset even at its highest settings, but for some reason it can't. No matter what I do, the Ultra and Extreme settings remain grayed out in my Vive Console software with a message saying: "Full resolution not supported by your current hardware." That's a load of crap, because my hardware can certainly support it. But something is making Vive Console think my GPU can't support this.
I've tried to delete and reinstall all the Steam-related and HTC-related software and drivers multiple times using CCleaner, power cycled all the VR hardware equipment and the PC multiple times throughout that process, set the native resolution in SteamVR to 100% instead of the default 150%, enabled developer betas on both Steam and Vive Console applications, unplugged my second monitor from my GPU so only my primary monitor is connected to HDMI and the VIVE is connected to the DisplayPort. I've done a reset of all the system USB drivers. The only thing I haven't done is blown away and reinstalled the GPU drivers themselves.
Does anyone have any guidance or experience for this at all?
@Em0Abstracts Could you submit a log via Console to us to see why it cannot be enabled on your setup?
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On 11/9/2023 at 6:03 PM, Steve76 said:
Hello,
so far we use the Microsoft Display Apapter for casting the Vive Focus 3 to a bigger screen. Unfortunately the devices seem out of stock in most places.
Has anybody any recommendations for other devices to cast on?
Thanks & best regards
I personally use screenbeam mini 2
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On 11/16/2023 at 11:50 PM, Stephan H said:
Hello,
is it possible to stream PC-VR-Apps from Desktop to XR Elite without using Steam or VivePort?
We develop PC-VR-Apps for years for our customers. Target plattforms are DesktopPC with Vive Pro/Vive Pro 2 with wireless. For Deployment we use other solutions than Steam or VivePort. At the desktops only SteamVR is installed.Is it possible to stream desktopVR-Apps to XR-Elite?
I tried it, but can't select any apps to stream.Regards
if it's not in steam or viveport library, then we probably don't/aren't able to know where find it. you will have to manually launch it on desktop.
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16 hours ago, Richard Révész said:
We are experiencing issues with our Unity built apps using OpenXR with the headsets updated to this latest version. (Submitting a request)
Does anyone else having similar issues?what's your ticket number? @Tony PH Lin please be aware of this feedback. thanks
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VIVE Streaming Hub - 1.4.7 - Beta release notes
Released on December 1st, 2023VIVE Streaming Hub - 1.4.7
- Added VIVE Streaming tips (preview) for improving streaming experience in real time.
VIVE Streaming - 1.13.7
- Improved hand tracking recover speed when moving into tracking FOV.
- Added support for Unreal Editor with MR passthrough.
- Updated Nvidia video Codec SDK.
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VIVE Business Streaming- 1.13.7 - Beta release notes
Released on December 1st, 2023
VIVE Business Streaming - 1.13.7
- Improved hand tracking recover speed when moving into tracking FOV.
- Added support for Unreal Editor with MR passthrough.
- Updated Nvidia video Codec SDK.
VIVE Business Streaming app - 1.0.19.8 (Please connect Focus 3 to PC via USB to update)
- Prevent potential conflict of different passthrough modes when configurated via VB+.
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VIVE XR Elite Software (FOTA 6.6) 1.0.999.508
Released on November 29, 2023What's new
- Added support for the VIVE Ultimate Tracker.
- Screenshots and screen recordings are now centered in the user's field of view when captured.
- A new feature, “Cast to Browser”, allows you to mirror your VR view to any web browser on the same network.
- The VIVE Menu now includes two more recently played titles for quicker access to your favorites.
User experience improvements
- Improved USB compatibility for the Battery cradle.
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VIVE Focus 3 Software (FOTA 5.11) 5.0.999.918 – Release Notes
Released November 28, 2023What's new
- Cast screens are now centered on the external display.
- Connected USB accessories now have no limit on their data transfer speeds.
Fixed issues
- Fixed an issue with WAVE SDK that made the passthrough image appear upside down.
- Fixed an issue where VR content wouldn’t appear on the Kiosk mode app selection screen.
- Fixed an issue where the tracking setting "Lost tracking option" in VIVE Business+ was not applied to the headset.
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Basically you are looking for ways to disable the "turn on controller prompt" that appears when turning off the controller while streaming?
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VIVE Streaming Hub - 1.4.4 - Beta release notes
Released on November 15th, 2023VIVE Streaming Hub - 1.4.4
- Console UI revised to show update progress.
VIVE Streaming - 1.13.4
- Added support for avatars using VRChat’s native eyelook and eyelid tracking (eye tracker required).
- Fixed SteamVR Dashboard been transparent when MR enabled with UE contents.
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VIVE Business Streaming- 1.13.4 - Beta release notes
Released November 15th, 2023
VIVE Business Streaming - 1.13.4
- Added support for avatars using VRChat’s native eyelook and eyelid tracking (eye tracker required).
- Fixed SteamVR Dashboard been transparent when MR enabled with UE contents
- Console UI revised to show update progress.
VIVE Business Streaming app - 1.0.19.4 (Please connect Focus 3 to PC via USB to update)
- Stability improvement
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Introducing VIVE Desk Beta: A Virtual Desktop to Boost Your Workspace Productivity
Have you ever considered getting multiple monitors but couldn't commit due to problems such as:
- Lacking enough desk space.
- Being unable to decide between dual, triple, or ultra-wide screen monitors.
- Wishing to have a multi-screen setup on the go.
- Budget constraints around buying multiple high-quality monitors .
Using a virtual desktop instead of physical monitors can solve these issues because:
- You won't need any additional space on your desk.
- You can easily switch between virtual screen configurations, whether it's dual, triple, or ultra-wide.
- All you need is your laptop and a VIVE XR Elite, both of which are highly portable devices.
With the latest advancements in spatial computing, mixed reality, and display technologies, we've reached a point where working in a virtual space could revolutionize your workspace experience.
And this is where we introduce: VIVE Desk Beta .
VIVE Desk Beta is our new virtual desktop solution that will change the way you interact with screens. There are many features such as virtual screens that can you can move and size individually, pointer/cursor that can be moved across the entire virtual environment using your mouse or vr controller, and support for mixed reallity that will let you merge your virtual desktop with a physical workspace.
Sounds like a scene in sci-fi movie? Well, fiction goes to reality today for everyone with a VIVE XR Elite.Please check the blog post for more detail, and join our discord for discussion.
Join us today to get access to VIVE Desk Beta:
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You need to look into channel conflicts. If you have an Android phone, the best way to do this is by using a WiFi analyzer app.
Depending on your network environment, you should try to find some available slots with smaller bandwidth to secure interference-free channels.
(screenshots from google)
VIVE Business Streaming - 1.13.8b - Beta release notes
in VIVE Business Streaming
Posted
VIVE Business Streaming - 1.13.8b - Beta release notes
Released on December 29th, 2023
VIVE Business Streaming app - 1.0.19.12 (Please connect Focus 3 to PC via USB to update)