C.T. Posted May 11, 2022 Share Posted May 11, 2022 28 minutes ago, vethetheth said: Sure. When moving the camera in the editor, it does work in the headset. But the headset is not moving on his own, and each eye has a different image of the scene. I tried using those 4 different cameras : I tried using 2019, 2020 and 2021 version every parameter has been tried in wi-fi WaveXR is ticked on PC and Android platform directpreview is enabled Apk has been installed, removed and reinstalled multiple time It would be really helpful if you help me find the solution. Thanks in advance HTCLinkTest.zip 9.72 MB · 1 download okay, so this is what I did to make it work based on your provided project. 1. Switch the platform to Android. 2. Use Wave Rig from Wave XR Plugin - essence / Runtime/prefab 3. delete the main camera. 4. Start device APK (assume you have already installed) 5. USB/WIFI should both to send in HMD poses Link to comment Share on other sites More sharing options...
vethetheth Posted May 11, 2022 Share Posted May 11, 2022 Thanks for your answer. Sadly, I was and still is in Android when i test my game. I have the same problem. When turning my head, i can see black borders all around the scene i have in front of me. I can't show you on the recorder, because it got the unity screen instead of the whole HMD... I hope it can help (I am on the vive focus 3) Screenrecord_20220511_113110[2].mp4 Link to comment Share on other sites More sharing options...
C.T. Posted May 11, 2022 Share Posted May 11, 2022 @vethethethcan you try this sample scene to see if it works? Link to comment Share on other sites More sharing options...
vethetheth Posted May 11, 2022 Share Posted May 11, 2022 3 minutes ago, C.T. said: @vethethethcan you try this sample scene to see if it works? Yes, I tried it. Same problem : Image is duplicated : each eye see the same image and i can not move my head Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 11, 2022 Share Posted May 11, 2022 Hi @vethetheth, Could you paste what's in your server console window? The attached file is what I see from my server console window after I start the device apk. Link to comment Share on other sites More sharing options...
vethetheth Posted May 11, 2022 Share Posted May 11, 2022 11 minutes ago, chengnay said: Hi @vethetheth, Could you paste what's in your server console window? The attached file is what I see from my server console window after I start the device apk. Sure : logLINK.txt Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 11, 2022 Share Posted May 11, 2022 Hi @vethetheth, I think I got the same result as yours. Get back to you ASAP when I find the root cause, thanks! Link to comment Share on other sites More sharing options...
vethetheth Posted May 11, 2022 Share Posted May 11, 2022 9 minutes ago, chengnay said: Hi @vethetheth, I think I got the same result as yours. Get back to you ASAP when I find the root cause, thanks! Awesome, thanks a lot for the answers ! I tried it with another headset, the result is the same. I hope it is not my PC that breaks it... Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 16, 2022 Share Posted May 16, 2022 Hi @vethetheth, Could you try below environment setup? 1. Downgrade your Unity version to 2019.4.xx 2. Upgrade the Wave SDK to latest version(4.5.0-r.3) I just tested with Unity 2019.4.28f1(ControllerTipsTest scene), Wave SDK 4.5.0-r.3 and DirectPreview(HMD+Controller) works fine. I also tested with VIU's sample scene(UGUI), you MUST turn off your controllers, if not, you cannot move your head. Let me know if you problem still exists, thanks! UPDATE: I found a quick temporary solution to above issue regarding VIU's sample scene, You need to modify in Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs, line 76, #if VIU_WAVEXR_ESSENCE_CONTROLLER_MODEL && !UNITY_EDITOR If you install VIU using Package Manager, you NEED to copy to Packages folder. I tested your project(HTCLinkTest), it can run with the above temporary solution. Link to comment Share on other sites More sharing options...
vethetheth Posted May 17, 2022 Share Posted May 17, 2022 21 hours ago, chengnay said: Hi @vethetheth, Could you try below environment setup? 1. Downgrade your Unity version to 2019.4.xx 2. Upgrade the Wave SDK to latest version(4.5.0-r.3) I just tested with Unity 2019.4.28f1(ControllerTipsTest scene), Wave SDK 4.5.0-r.3 and DirectPreview(HMD+Controller) works fine. I also tested with VIU's sample scene(UGUI), you MUST turn off your controllers, if not, you cannot move your head. Let me know if you problem still exists, thanks! UPDATE: I found a quick temporary solution to above issue regarding VIU's sample scene, You need to modify in Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs, line 76, #if VIU_WAVEXR_ESSENCE_CONTROLLER_MODEL && !UNITY_EDITOR If you install VIU using Package Manager, you NEED to copy to Packages folder. I tested your project(HTCLinkTest), it can run with the above temporary solution. Hi, I just tested it on a whole new project, and i still have the same problem in 2019.4.39f, updated wave SDK and i didnt touch the controllers for 10 minutes for both scenes Result is the same, static images, duplicated on each eye 😞 It might be my hardware that breaks it ? I tried it on two headsets... Can you please show me, or @Dario how can I setup the vive business streaming to see what is hapenning on play mode? It would greatly help me Thanks Link to comment Share on other sites More sharing options...
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