julie.helbecque Posted February 2, 2023 Posted February 2, 2023 (edited) Hi! I have issues using Direct Preview as well. When I want to use it, the pose of the headset is indeed correct in the unity editor, but all I can see in the headset is "Connecting...". I have a project using URP and the target device is a Focus 3. I am sure that WaveXR is ticked on the android and PC plateform, both devices are on the same network. The streaming server doesn't indicate any error. I use the wifi connect type, the headset ip address, I have indeed ticked "Enable preview image", the update frequency is 15 FPS, the render target device is "others", the preview image ratio is 0.4 and i didn't ticked "regularly save images". Could you tell me if you have any idea what to try to solve my problem please ? Thank you for your answers Edited February 2, 2023 by julie.helbecque
julie.helbecque Posted February 2, 2023 Posted February 2, 2023 Hi! I have too issues using Direct Preview. When I want to use it, the pose of the headset is indeed correct in the unity editor, but all I can see in the headset is "Connecting...". I have a project using URP, the unity version is 2021.3.13f1 and the target device is a Focus 3. I am sure that WaveXR is ticked on the android and PC plateform, both devices are on the same network. The streaming server doesn't indicate any error. I use the wifi connect type, the headset ip address, I have indeed ticked "Enable preview image", the update frequency is 15 FPS, the render target device is "others", the preview image ratio is 0.4 and i didn't ticked "regularly save images". Could you tell me if you have any idea what to try to solve my problem please ? Moreover, during my tests one of the pc I worked with raised an error telling me that I had to update my nvidia drivers, which were up to date. This pc had the graphic card NVIDIA GeForce RTX 3070 Ti Laptop GPU. Thank you for your answers
vethetheth Posted February 8, 2023 Posted February 8, 2023 I don't think it works with urp Lots of thing don't work with the preview, even the preview itself.
Austin Sullivan Unity Posted February 16, 2023 Posted February 16, 2023 I just posted in this URP-related thread asking about the same thing. Can see pose updates in the Editor during play, but HMD shows "Connecting...". The only thing left that I can guess is that this is some URP incompatibility preventing the camera to be streamed to the HMD.
Tony PH Lin Posted February 17, 2023 Posted February 17, 2023 Hi @julie.helbecque, @vethetheth, @Austin Sullivan Unity, Sorry for the late response. Currently we're working on Direct Preview refactoring to improve connecting stability, user flow and add new feature like hand tracking support etc. and plan to have an update version with next SDK release (in March timeframe). URP support is on our plan, but it also requires more efforts and investigations to make the whole paths work. Will keep posted if the schedule is confirmed. Thanks.
vethetheth Posted March 17, 2023 Posted March 17, 2023 (edited) On 2/17/2023 at 3:13 AM, Tony PH Lin said: Hi @julie.helbecque, @vethetheth, @Austin Sullivan Unity, Sorry for the late response. Currently we're working on Direct Preview refactoring to improve connecting stability, user flow and add new feature like hand tracking support etc. and plan to have an update version with next SDK release (in March timeframe). URP support is on our plan, but it also requires more efforts and investigations to make the whole paths work. Will keep posted if the schedule is confirmed. Thanks. Hello Tony, is the direct preview update still on track for march ? This feature will be decisive to know if we leave htc for other headsets. Edited March 17, 2023 by vethetheth
Tony PH Lin Posted March 31, 2023 Posted March 31, 2023 Hi @vethetheth, Sorry for the late reply since we're just back from GDC. And newest Direct Preview which support both USB/Wifi and hand tracking are online on Wave 5.2.0. Please refer to the link to download new driver and the steps.https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRDirectPreview.html Let us know any issue if you hit, and we will follow up to resolve. Thanks.
Lacota Posted April 21, 2023 Posted April 21, 2023 Unity: 2021.3.19f1 Wave: 5.2.0-r.8 This is the error I get when enabling direct preview DllNotFoundException: wvr_plugins_directpreview assembly:<unknown assembly> type:<unknown type> member:(null) Wave.Native.WVR_DirectPreview.GetInteractionMode () (at Library/PackageCache/[email protected]/Runtime/Scripts/WVR_DirectPreview.cs:69) Wave.Native.Interop.WVR_GetInteractionMode () (at Library/PackageCache/[email protected]/Runtime/Scripts/wvr.cs:2442) Wave.Essence.WaveEssence.GetInteractionMode () (at Library/PackageCache/[email protected]/Runtime/Scripts/WaveEssence.cs:1027) Wave.Essence.ClientInterface.get_InteractionMode () (at Library/PackageCache/[email protected]/Runtime/Scripts/Utilities.cs:135) Wave.Essence.Controller.Model.ControllerTips.Update () (at Assets/Wave/Essence/Controller/Model/5.2.0-r.8/Scripts/ControllerTips.cs:1486)
Tony PH Lin Posted April 24, 2023 Posted April 24, 2023 Hi @Lacota, Thanks for issue feedback. We have an update version 5.2.1 to resolve DLLNotFound issue. Please check below. https://developer.vive.com/resources/vive-wave/download/latest/ Let us know if this could address the issue, thanks.
julie.helbecque Posted April 27, 2023 Posted April 27, 2023 Hello, It still doesn't work with URP right? Best regards, Julie H.
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