appnori Posted September 19, 2018 Author Share Posted September 19, 2018 Oh, thank you for your answer. Help us use that cool feature. Link to comment Share on other sites More sharing options...
appnori Posted September 19, 2018 Author Share Posted September 19, 2018 By any chance, can't I get any more answers? Link to comment Share on other sites More sharing options...
frgaj1 Posted September 27, 2018 Share Posted September 27, 2018 Does this require the computer and HMD to be on the same wifi network? string ipaddr = "";//WaveVR_Utils.SIM_ConnectType type = WaveVR_Utils.SIM_ConnectType.SIM_ConnectType_USB;System.IntPtr ptrIPaddr = Marshal.StringToHGlobalAnsi(ipaddr); Is the USB line commented out because it's always USB or because it's always Wifi? I'm getting a SIM_InitError_Device_Not_Found error with my HMD plugged in, showing in ADB and ADM. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 28, 2018 Share Posted September 28, 2018 Hi , Currently we don't enable connection from wifi since the performance isn't good for feature support. Please make sure your USB connection is established successfully first so you can use adb to connect. Thanks. Link to comment Share on other sites More sharing options...
Shang Huang Posted September 30, 2018 Share Posted September 30, 2018 wrote: Hi, What kind of error code you have from WVR_Init_S? Normally it should be SIM_InitError_None. Hi Tony, I'm keep get the error as below, what's wrong with my SDK settings? WVR_Init_S failed System.DllNotFoundException: WaveVR_Simulator at (wrapper managed-to-native) WaveVR_Utils:WVR_SetPrintCallback_S (WaveVR_Utils/debugcallback) at WaveVR..ctor () [0x000ae] in /Users/shanghuang/Workspace/WVR_05/Assets/WaveVR/Scripts/WaveVR.cs:134 UnityEngine.Debug:Log(Object)WaveVR:.ctor() (at Assets/WaveVR/Scripts/WaveVR.cs:149)WaveVR:get_Instance() (at Assets/WaveVR/Scripts/WaveVR.cs:33)WaveVR_Render:Awake() (at Assets/WaveVR/Scripts/WaveVR_Render.cs:410) Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 3, 2018 Share Posted October 3, 2018 Hi , What is your WaveVR SDK version and .NET framework version? Thanks. Link to comment Share on other sites More sharing options...
Shang Huang Posted October 8, 2018 Share Posted October 8, 2018 Hi I use Wave SDK 2.1.0 & Mono 5.14.0, After reinstall Android SDK I get same info as got, Still can't get simulator to work. Link to comment Share on other sites More sharing options...
eagleeyez Posted October 13, 2018 Share Posted October 13, 2018 I cannot get simulator to work either. Which .NET Framework do we need? Tell us please with which version of Unity, WaveVR SDK and .NET this simulator actually works. I am not enjoying having to build each time I change something. And can we use the controll in the simulator, meaning unity recives the controller data. Link to comment Share on other sites More sharing options...
eagleeyez Posted October 13, 2018 Share Posted October 13, 2018 in regedit.exe under HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full I have .NET Framework full version 4.7.03056 so uptodate it is. this is windows 10 creative and unity 2017 What am I doing wrong? I really want the Simulator to work. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 15, 2018 Share Posted October 15, 2018 Hi All, We did observed Simulator NOT work on some environment combinations and it's under investigation on engineering team. Will update once we have further solutions. Thanks. Link to comment Share on other sites More sharing options...
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