eagleeyez Posted December 8, 2018 Share Posted December 8, 2018 PUSH! Are you guys and girls getting anywhere further with a unity press play and stream to vive solution? not forgeting, that the controller should also work when simulating from Unity to Vive Focus. Can you just imagine how easy and plesent development would be having a feature like that? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 10, 2018 Share Posted December 10, 2018 Hi , Confirmed!! It will be released on next major SDK version. Thanks. Link to comment Share on other sites More sharing options...
eagleeyez Posted December 16, 2018 Share Posted December 16, 2018 That sounds wonderful. When will this magic happen? Maybe as a Christmas present for all of us? Thank you. I am really looking forward to this functionality Link to comment Share on other sites More sharing options...
eagleeyez Posted December 30, 2018 Share Posted December 30, 2018 Any ETA, of this simulator magic coming soon? That would be a great slogan and a wonderful revolution in VR Development…... Like this: Coming soon! - To a Focus near you. I would love to hear that soon from you guys and girls. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 3, 2019 Share Posted January 3, 2019 Hi , Thanks for your awesome slogan for promotion. Currently we're planning to have a major upgrade for SDK with new features, performance enhancements and including bug fixed. The schedule is planned in March. Link to comment Share on other sites More sharing options...
eagleeyez Posted March 13, 2019 Share Posted March 13, 2019 So, we are now about in the middle of March. Is the new update still coming this month? Thank you. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted March 14, 2019 Share Posted March 14, 2019 Hi , Yes, it's on the final qualification and we try to make it ready before GDC event is closed. Thanks. Link to comment Share on other sites More sharing options...
noony Posted March 19, 2019 Share Posted March 19, 2019 Is the new SDK update still on course for during GDC ? Will this also support single-pass rendering in Unity, as mentioned elsewhere? Thanks :cathappy: Link to comment Share on other sites More sharing options...
eagleeyez Posted March 22, 2019 Share Posted March 22, 2019 Ok, I see now that the new SDK is available since March 18th. Thanks for letting us know about that. Now the question is how do we use the Simulator? I see no difference. Is the press play in unity editor and then view in the vive focus function in this SDK as promissed in earlier posts? Link to comment Share on other sites More sharing options...
eagleeyez Posted March 24, 2019 Share Posted March 24, 2019 I cannot get instant preview simulator working! I have tried just about every version of Unity but I just get errors and Unity hangs. I even have to kill Unity with the task manager. Clicking on install simulator APK gives me done in the console but nothing happens on the focus. The focus is connected and recognised by windows. I would have expected with the new focus firmware that you had already added simulator to the standard software. I have been patient waiting for this very important functionality and do hope we get this solved. As said in previous posts, this is going to be a game changer in development for anybody developing in VR. Here is a new slogan in Unity for you: Press Play – Save your day! Please help us get it working. Reply times here are just too slow and Oculus quest release is getting closer. But I suspect they will not have an instant preview function like focus, if it works. Thank you. Btw. Do not just concentrate now on commercial but also community. As the focus is actually a very good consumer device if promoted in the right way. If live preview would work, then it will also be an invaluable development device for everyone regardless for what you develop. For VR / AR to be fun you need some things. Easy to play with like Lego bricks (Playmaker) Adaptability and extendibility (factorability ) Plug and Play and not Plug and Pray. Click to Play and not click and pray. It has to feel like magic. Focus with fingers not just hands Join Stadia AR color pass through cameras Button to leave headset active not just sensor Playmaker integration (for designers and not just programmers) You can actually leave out 6dof controllers if fingers could work on the focus. Link to comment Share on other sites More sharing options...
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