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Posts posted by VIVE_chengnay
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Hi @_jthiessen,
May I know what is the scene you are using to play in Unity?
Could I have a copy of that and double check on my side?
Thanks!
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Hi @_jthiessen,
I tried your methods and I didn't see any issue with my controller's orientation.
Could you capture video or screenshots?
I am using VIU's UGUI sample scene and the orientation of controller in VR shows exactly the same direction as I move/rotate it.
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Hi @_jthiessen,
How did you setup for Null HMD?
Is everything works well for HMD case?
Could you list the verions of Unity Editor, Steam VR and plugins that you installed in your project?
Thanks!
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Hi @painverse,
I don't get what do you mean by connect Vive XR Elite to Oculus?
You want to connect VR device to another VR device?
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Hi @painverse,
Did you follow this manual guide?
I did not try this glove before, for connection part, you might need to check with SenseGlove support for assistance.
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Hi @Anthony V.,
From the log, it shows that you are unable to download.
Could you try to download VIVE Console from Steam?
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Hi @tomxp411,
May I know why you will need to connect to PC while playing?
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Hi @Faryal,
To answer your questions,
#1: Did you try import below feature?
#2: It is working in progress, may release when it is done.
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Hi @Veyond_Jimmy,
Yes, just do the same like I mentioned above.
To align your hand model with your gun model, this part needs to manually customize a fake hand model.
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Hi @rAsksThings,
For Unity, please check this out.
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Hi @GhostPsi,
Please contact support, thanks!
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Hi @Veyond_Jimmy,
From your video, it looks like your 2nd hand was attached to the gun and not grabbing it.
One method is you create a collider near where you wanna hold the gun with your 2nd hand.
Then, you need to adjust a fake hand to hold the gun.
When you detect your 2nd hand is approching, then show your fake hand holding it.
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Hi @yijing,
1. Go to <project folder>\Library\PackageCache and you will see a folder name "com.htc.upm.wave.essence@5.3.2-r.4"
2. Right click your mouse and copy
3. Go to <project folder>\Packages and paste, wait until it finished
4. Go to your Unity Editor and it will reload.
5. Now you can edit HandManager.cs and it will save
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Hi @yijing,
The reason why your changes is reverted because package is loaded in Library\PackageCache folder.
One easy method to resolve this problem, you can copy com.htc.upm.wave.essence folder to Packages folder.
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Could you try below settings?
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Hi @yijing,
Did you modify HandManager.cs?
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Hi @1099,
There is no slight improvement?
By the way, could you share your project for further investigation?
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Could you try adjusting your base stations to this setup?
But, it is for 10m x 10m, and you got 13m by 6.5m.
I think this is why you mention the 3m has signal.
I will check internally if there is someone that can further assist you.
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Have you ever seen this online?
Hope it helps and it did mention "Avoid setting up in an area with bright light, which may negatively affect the performance of the base stations."
Not sure if the area that you mention with poor signal is there bright light?
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Hi @1099,
It is strange that your controller models don't match with role.
From your hierarchy, Left model appears on RightHand.
Are you able to provide sample project for further investigation?
Or provide more detailed information on what's in your first scene and second scene and also some scripts that I can use to switch scene.
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Hi @AEntropy,
I think I found the post that you mentioned which was written by someone.
After looking into the code, it looks quite the same as what HTCX documented.
https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTCX_vive_tracker_interaction
Unfortunately, there is no script that can be downloaded.
Did you try this script yet?
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4 minutes ago, AEntropy said:
I tested what you suggested, installing VIU and running the UGUI scene, but running this makes no sense as it is a scene meant to work with Controllers, not with Trackers. The tracker doesn't show up, but it works with controller, so this doesn't help.
Hi @AEntropy,
Tracker model doesn't show up?
Is it because your setup is OpenXR?
Could you take a screenshot of your project settings(XR Plug-in Management)?
How to share an image of VR headsets
in General Vive Discussion
Posted
Hi @williems739,
I think you are talking about Open Brush, previously called Tilt Brush.
It is open source and in our XR Elite, we did include it in Library.