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Everything posted by Corvus
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The calibration result is strange.
Corvus replied to yayumura's topic in VIVE Eye and Facial Tracking SDK
@harryh2019 There is a fix for this issue in the latest SteamVR Beta. -
Uploaded binary shows 3dof for controller when selected 6dof in build
Corvus replied to paul's topic in Developer Support
@paul It looks like there is a a bug in your manifest. Specifically the "android:configChanges" line is in the wrong section and the activity tag is closed twice. Can you try again with these changes: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools"> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@style/Theme.WaveVR.Loading" android:resizeableActivity="false" android:configChanges="density|fontScale|keyboard|keyboardHidden|layoutDirection|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" tools:replace="android:theme"> <!--You can use your theme here.--> <activity android:name="com.htc.vr.unity.WVRUnityVRActivity" android:label="@string/app_name" android:screenOrientation="landscape" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:enableVrMode="@string/wvr_vr_mode_component"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="com.htc.intent.category.VRAPP" /> </intent-filter> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" /> </activity> <meta-data android:name="minWaveSDKVersion" android:value="1" /> <meta-data android:name="com.htc.vr.content.NumDoFHmd" android:value="6DoF"/> <meta-data android:name="com.htc.vr.content.NumDoFController" android:value="6DoF"/> <meta-data android:name="com.htc.vr.content.NumController" android:value="2"/> </application> <uses-permission android:name="vive.wave.vr.oem.data.OEMDataRead" /> <uses-permission android:name="vive.wave.vr.oem.data.OEMDataWrite" /> </manifest> -
The calibration result is strange.
Corvus replied to yayumura's topic in VIVE Eye and Facial Tracking SDK
@harryh2019 Is the offset you're experiencing only during the calibration screen? And what version of SteamVR are you using? -
Uploaded binary shows 3dof for controller when selected 6dof in build
Corvus replied to paul's topic in Developer Support
@paul Can you share the androidmanifest.xml file here so we can take a look? -
Are the combined eye data avaiable in Unity?
Corvus replied to imarin18's topic in VIVE Eye and Facial Tracking SDK
@imarin18 That is correct, the function is not supported yet and it will be made clear in the next release. -
The calibration result is strange.
Corvus replied to yayumura's topic in VIVE Eye and Facial Tracking SDK
@Nastaran That's correct, the bug is only with the calibration test shown in the OpenVR overlay. The offset bug should not occur in the SDK samples or other content. -
How to get started developing computer applications?
Corvus replied to aarelovich's topic in Developer Support
@aarelovich You will want to use the OpenVR SDK to render to the HMD. For using eye tracking you will want to use the SRanipal Native SDK. https://github.com/ValveSoftware/openvr https://developer.vive.com/resources/knowledgebase/vive-sranipal-sdk/ -
@andrea I sent you a PM requesting the log files.
- 70 replies
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- sranipal
- calibration
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The calibration result is strange.
Corvus replied to yayumura's topic in VIVE Eye and Facial Tracking SDK
Hey everyone, thanks for reporting this issue. It appears to be a bug introduced with SteamVR 1.8.20 and we are working on a fix. -
Does viveport allow customs saves like SteamRemoteStorage
Corvus replied to mjean's topic in Developer Support
@mjean No, Viveport does not currently have Cloud saves. You can use the Stats API if the functionality works for your use case. -
SRanipalInstaller 1.1.0.1 is corrupted
Corvus replied to ScottHerz's topic in VIVE Eye and Facial Tracking SDK
@Claud I was able to reproduce the issue with accepting the license agreement. It wont allow you to accept the license and calibrate unless running as an admin account. Once I tried running as admin it allowed the license and calibration. -
SRanipalInstaller 1.1.0.1 is corrupted
Corvus replied to ScottHerz's topic in VIVE Eye and Facial Tracking SDK
@Claud It doesn't matter what account you use to download the installer. It seems the issue/bug is with accepting the license agreement. The calibration button will be grayed out until you have accepted the agreement. @Daniel_Y -
SRanipalInstaller 1.1.0.1 is corrupted
Corvus replied to ScottHerz's topic in VIVE Eye and Facial Tracking SDK
@Claud Can you check this troubleshooting guide and see if any of the suggestions work for you: https://forum.vive.com/forums/topic/6482-vive-pro-eye-calibration-initialization-error-troubleshooting/ -
SRanipalInstaller 1.1.0.1 is corrupted
Corvus replied to ScottHerz's topic in VIVE Eye and Facial Tracking SDK
@Claud Can you try disabling any antivirus before the SRanipal installation? Some antivirus may corrupt the installer. -
@huiwang Did you receive a dev kit before release or is this a release version of the HMD? Also, what are your system specs?
- 70 replies
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- sranipal
- calibration
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Is it possible to adjust calibration settings?
Corvus replied to RobertsonLab's topic in VIVE Eye and Facial Tracking SDK
@RobertsonLab Thanks for the feedback. Currently the SDK does not support customizing the calibration process but we are looking at potentially adding this feature in the future. -
SRanipalInstaller 1.1.0.1 is corrupted
Corvus replied to ScottHerz's topic in VIVE Eye and Facial Tracking SDK
@ScottHerz Thanks for reporting this we will look into it. Just to confirm is it working for you now? -
SRanipalInstaller 1.1.0.1 is corrupted
Corvus replied to ScottHerz's topic in VIVE Eye and Facial Tracking SDK
@ScottHerz What version of the installer are you using? and do you have any antivirus enabled? If so please try disabling antivirus as it may corrupt the installer. -
Eye calibration data get\set?
Corvus replied to dNazarik's topic in VIVE Eye and Facial Tracking SDK
@dNazarik No that functionality is currently not possible. Thanks for the feedback.- 1 reply
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- eye
- calibration
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@hamdo1986 Edit > Project Settings > Other Settings section Uncheck 'Auto Graphics API' Select 'Vulkan' and click '-' minus button to remove
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@Lian If you aren't using the Unity or Unreal plugins you will need to create a native application that initializes the SRanipal runtime and captures any data required.
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camera How can I utillize Front camera on Pro Eye?
Corvus replied to MacBread's topic in Developer Discussion
@MacBread If you are a beginner in Unity and VR I would suggest checking some of the blogs that have been posted about using the camera for pass through. This one I'm linking is by @Dario and should help you get started but there are many others if you search around. https://medium.com/@dariony/about-mixed-reality-part-2-4a371f03d910 -
@dNazarik It looks like you're checking the Tobii XR SDK. I cannot offer support for the Tobii SDK but there is a VIVE eye tracking SDK called "SRanipal" which you can download the SDK and documentation here: https://developer.vive.com/resources/knowledgebase/vive-sranipal-sdk/ The SRanipal SDK provides support for tracking each eye position separately, I would start by checking the "ViveSR.anipal.Eye.SingleEyeData" Struct Reference.