vethetheth Posted June 8, 2022 Posted June 8, 2022 Hello. Following this post : https://forum.vive.com/topic/12833-user-orientation-recentering-in-unity/ I did integrate it in my project but it doesn't work with the hand tracking : the hands doesn't move, but the controllers do Is there any work around for this ? @C.T. @chengnay @BabelSW I tried resetting the position of the hands, without success Thanks in advance for any help
VIVE_chengnay Posted June 8, 2022 Posted June 8, 2022 Hi @vethetheth, Could you provide the information of the plugin version(VIU? Wave SDK?) you imported? And, did you enable hand tracking from Wave menu?
vethetheth Posted June 8, 2022 Author Posted June 8, 2022 Hello @chengnay, I am using the VIU version 1.17.0 and the 4.5.0-r.3 wave assets. I am testing the recentering of the application in the 0. Tutorial scene of the VIU Sample. Hand tracking is enabled. The controllers are working fine, but when i rotate my head and want to recenter the game, my hands doesn't follow and stay where they were. I did not modify the sample :
vethetheth Posted June 10, 2022 Author Posted June 10, 2022 Did you manage to replicate the bug on your side @chengnay?
VIVE_chengnay Posted June 10, 2022 Posted June 10, 2022 Hi @vethetheth, I did try the API and got the same result, and I am still waiting for SDK owner or SW PM to reply. May I know what's your main purpose for using the recenter? Maybe I can think of other method to help you out.
vethetheth Posted June 10, 2022 Author Posted June 10, 2022 Sure. We are using applications with people that can not interfere with the UI of the headset. We have a web platform that does the calls to our Unity applications, and one of these calls is the recentering of our app. So the people inside the game don't have to do anything. We are currently grabbing all of our scene, putting it in a gameobject, rotate and recenter the gameobject. It is not an optimal solution because the World Positions are not followed by the now new position of the whole scene, so we had to rewrite most of our applications that uses rigidbody's and forces. because we can't move the OVRCameraRig, we didn't think of a better solution.
VIVE_chengnay Posted June 17, 2022 Posted June 17, 2022 Hi @vethetheth, I am still waiting for SWPM to response. You mentioned that you cannot move OVRCameraRig, then I can't think of other method to help you out. Previously, we will move CameraRig for recenter case.
vethetheth Posted June 17, 2022 Author Posted June 17, 2022 Well I tried to move the VROrigine, DeviceHeight, ViveCameraRig and Camera but with no success...
VIVE_chengnay Posted June 17, 2022 Posted June 17, 2022 Hi @vethetheth, In our VRS Launcher, if you move far from the origin location, controller will appear the recenter button. Do you want to try this method? If yes, I can provide you with sample code.
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