Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

WVR_InAppRecenter doesn't work with HandTracking


vethetheth
 Share

Recommended Posts

Hello. Following this post https://forum.vive.com/topic/12833-user-orientation-recentering-in-unity/

I did integrate it in my project but it doesn't work with the hand tracking : the hands doesn't move, but the controllers do

Is there any work around for this ? @C.T. @chengnay @BabelSW

I tried resetting the position of the hands, without success

 

Thanks in advance for any help

Link to comment
Share on other sites

Hello @chengnay, I am using the VIU version 1.17.0 and the 4.5.0-r.3 wave assets.
I am testing the recentering of the application in the 0. Tutorial scene of the VIU Sample.

Hand tracking is enabled.

The controllers are working fine, but when i rotate my head and want to recenter the game, my hands doesn't follow and stay where they were.

I did not modify the sample image.thumb.png.f2ea50ae7e1af0e7af1695c4248f2522.png

Link to comment
Share on other sites

Sure.
We are using applications with people that can not interfere with the UI of the headset. We have a web platform that does the calls to our Unity applications, and one of these calls is the recentering of our app. So the people inside the game don't have to do anything.

We are currently grabbing all of our scene, putting it in a gameobject, rotate and recenter the gameobject. It is not an optimal solution because the World Positions are not followed by the now new position of the whole scene, so we had to rewrite most of our applications that uses rigidbody's and forces.

because we can't move the OVRCameraRig, we didn't think of a better solution.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...