C.T. Posted March 14, 2023 Share Posted March 14, 2023 VIVE Software 2.0.24.1 – Beta Release Notes Released March 14th 2023 Vive Console [Vive Pro 2] Stability and performance issue fix for Nvidia 40-series. (NV driver: 528.49 or newer is required) 1 Link to comment Share on other sites More sharing options...
kia75 Posted March 14, 2023 Share Posted March 14, 2023 This seems to have fixed things on my rtx 4090. If you have an RTX 40x0 card, give it a try! 1 Link to comment Share on other sites More sharing options...
BVV.Fr Posted March 14, 2023 Share Posted March 14, 2023 More feedback please ^^ Link to comment Share on other sites More sharing options...
kia75 Posted March 14, 2023 Share Posted March 14, 2023 I'm no longer experiencing severe stutters on my rtx 4090 at 120 HZ. Things seem to be working good so far. Using the latest hotfix that fixed the extra CPU issue on the newest Nvidia drivers. 1 Link to comment Share on other sites More sharing options...
shpalman Posted March 14, 2023 Share Posted March 14, 2023 (edited) steam version when? edit...just out Edited March 14, 2023 by shpalman Link to comment Share on other sites More sharing options...
shpalman Posted March 14, 2023 Share Posted March 14, 2023 i can confirm no issues on this build..no issues on 120 hz mode 1 Link to comment Share on other sites More sharing options...
Jaw_B Posted March 14, 2023 Share Posted March 14, 2023 Also tried. Running a 4090 with latest nvidia drivers 531.29. SteamVR latest beta. HAGS off (and RGB turned off). Using fpsVR for monitoring. SteamVR resolution at ~2800x2800 per eye. At 120hz Im getting much less screentearing than before, but it is still there. Usually in the upper half of the screen. But now I can play for minutes without seeing it, so its an improvement at least! (but not quite there yet). Also, when runnig beatsaber (which for some reason always defaults to the SteamVR minimum resolution. ~1200x1200 per eye) it works fine at that resolution, but very blurry. When increasing the resolution in SteamVR to ~2800x2800 for beatsaber I get 100% gpu usage and massive reprojection. A little strange for a game that (shouldnt be) demanding at all. (but that could be from other reasons than this vive console update). Link to comment Share on other sites More sharing options...
shpalman Posted March 14, 2023 Share Posted March 14, 2023 34 minutes ago, Jaw_B said: Also tried. Running a 4090 with latest nvidia drivers 531.29. SteamVR latest beta. HAGS off (and RGB turned off). Using fpsVR for monitoring. SteamVR resolution at ~2800x2800 per eye. At 120hz Im getting much less screentearing than before, but it is still there. Usually in the upper half of the screen. But now I can play for minutes without seeing it, so its an improvement at least! (but not quite there yet). Also, when runnig beatsaber (which for some reason always defaults to the SteamVR minimum resolution. ~1200x1200 per eye) it works fine at that resolution, but very blurry. When increasing the resolution in SteamVR to ~2800x2800 for beatsaber I get 100% gpu usage and massive reprojection. A little strange for a game that (shouldnt be) demanding at all. (but that could be from other reasons than this vive console update). try not to use fpsvr... each time i start it spikes and performance issues...for me fpsvr is the problem Link to comment Share on other sites More sharing options...
Jaw_B Posted March 14, 2023 Share Posted March 14, 2023 30 minutes ago, shpalman said: try not to use fpsvr... each time i start it spikes and performance issues...for me fpsvr is the problem What do you use for monitoring then that works better? Link to comment Share on other sites More sharing options...
shpalman Posted March 14, 2023 Share Posted March 14, 2023 26 minutes ago, Jaw_B said: What do you use for monitoring then that works better? i use steamvr tool Link to comment Share on other sites More sharing options...
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