jefmes Posted November 18, 2021 Author Share Posted November 18, 2021 On 11/10/2021 at 8:14 AM, fuzzybear3965 said: Hey, @HackPerception @Tony PH Lin @C.T., any updates to share on this as Q4 draws to a close? *nudge nudge* Link to comment Share on other sites More sharing options...
ae_vive_admin Posted November 20, 2021 Share Posted November 20, 2021 On 11/10/2021 at 5:14 PM, fuzzybear3965 said: Hey, @HackPerception @Tony PH Lin @C.T., any updates to share on this as Q4 draws to a close? On 11/18/2021 at 10:51 PM, jefmes said: *nudge nudge* We would like to nudge nudge the nudgings further, also waiting on OpenXR implementation news / timeline to make some decisions on which hardware to choose for roll-out of some of our projects. Link to comment Share on other sites More sharing options...
dario Posted November 29, 2021 Share Posted November 29, 2021 @ae_vive_admin @fuzzybear3965 see pinned update - more to come this week. 1 Link to comment Share on other sites More sharing options...
Mann0nomix Posted November 30, 2021 Share Posted November 30, 2021 @Dario @Alex_HTC I have been assigned to port an existing project over to the Vive Focus 3 that includes hand tracking. I see throughout the discussion that Open XR support is pending and currently not possible. When can Open XR support be expected? (I am also nudging 🙂 ) In addition, I have been able to implement the Wave VR hands in my project, but can't find any documentation on how to work with interactivity, outside of the 1 hand example. Does anyone know where I can find a tutorial or a clear write up on making objects grabbable and clickable with Wave VR? Also, can Wave VR be configured to work with MRTK? Link to comment Share on other sites More sharing options...
dario Posted December 1, 2021 Share Posted December 1, 2021 Please see OpenXR early access application form in pinned thread - please see the VIU cross platform toolkit for a good example of hand tracking - over on the openxr forum here on forum.vive.com please see the hand tracking extension sample demo (PC - but should work similarly once avail on Android). Yes MRTK can be used (it's been done before and no reason why you can't do it as well). 1 Link to comment Share on other sites More sharing options...
Raeldor Posted March 6, 2022 Share Posted March 6, 2022 (edited) Is OpenXR support still not released yet? I tried side-loading an OpenXR game and it just ran as 2D. Edited March 6, 2022 by Raeldor Link to comment Share on other sites More sharing options...
dario Posted March 7, 2022 Share Posted March 7, 2022 hi @Raeldor- the OpenXR support on Focus 3 is currently only available via our early access program (which you can still apply for - see pinned topic) -> but a new update is coming soon! 1 Link to comment Share on other sites More sharing options...
Raeldor Posted March 8, 2022 Share Posted March 8, 2022 I did apply recently, but didn't hear anything. Hopefully a full release is just days away then. 🙂 Link to comment Share on other sites More sharing options...
tatatatonka_94 Posted March 21, 2022 Share Posted March 21, 2022 Hello all, I have also registered for the programme "Early Support OpenXR for the Vive Focus 3". When can I expect an answer? Is there any news about the official release? Link to comment Share on other sites More sharing options...
dario Posted March 21, 2022 Share Posted March 21, 2022 Hi all, we're close to a public beta (the early preview was a private alpha) - thanks for your patience. There'll be some news this week. 4 Link to comment Share on other sites More sharing options...
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