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Focus 3 - OpenXR support status?


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On 11/10/2021 at 5:14 PM, fuzzybear3965 said:

Hey, @HackPerception @Tony PH Lin @C.T., any updates to share on this as Q4 draws to a close?

On 11/18/2021 at 10:51 PM, jefmes said:

*nudge nudge*

We would like to nudge nudge the nudgings further, also waiting on OpenXR implementation news / timeline to make some decisions on which hardware to choose for roll-out of some of our projects.

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@Dario @Alex_HTC
I have been assigned to port an existing project over to the Vive Focus 3 that includes hand tracking. I see throughout the discussion that Open XR support is pending and currently not possible. When can Open XR support be expected? (I am also nudging 🙂 )

In addition, I have been able to implement the Wave VR hands in my project, but can't find any documentation on how to work with interactivity, outside of the 1 hand example. Does anyone know where I can find a tutorial or a clear write up on making objects grabbable and clickable with Wave VR?

Also, can Wave VR be configured to work with MRTK?

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Please see OpenXR early access application form in pinned thread - please see the VIU cross platform toolkit for a good example of hand tracking - over on the openxr forum here on forum.vive.com please see the hand tracking extension sample demo (PC - but should work similarly once avail on Android).  Yes MRTK can be used (it's been done before and no reason why you can't do it as well).

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