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VIVE_chengnay

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Everything posted by VIVE_chengnay

  1. Hi @cluelou, How did you install the apk? Right after build from Unity? Do you know windows console? You can try typing "cmd" in search bar. After you open it, you can try typing "adb devices". Show me the result after you do the above steps.
  2. Hi @cluelou, Actually I mean that you can do the following to capture the log, adb logcat > xxx.txt execute that before you install apk, then use another console window to install your apk and stop after it finished install. NOTE: previous logcat file you attached does not have any information
  3. By the way, what is the size of the apk files? For both apks, working and not working.
  4. Hi @cluelou, Could you help to get the logcat before and after you install the large application? Thanks!
  5. I can help if you can provide me a sample project that can reproduce the issue.
  6. Did you try deleting the AndroidManifest file from Assets/Plugins/Android folder and build?
  7. Hi @cluelou, When your small apps don't have any AndroidManifest file, Wave will create a default one during build. The file is deleted after build. I guess your custom AndroidManifest is not Wave supported.
  8. Hi @cluelou, Could you check the AndroidManifest.xml? File location is at Assets\Plugins\Android folder. Is your smaller application and the new app using the same AndroidManifest.xml?
  9. Hi @arbh, Yes, passthrough does not work using Direct Preview. Sorry for the inconvenience.
  10. Hi @1099, For #1, if you are using the black color controller model from Wave, there is button effect for menu on left controller. You might need to customize your own model in order to highlight whole button. For #2, VIU did provide tooltips for buttons, but currently it is not working. We are trying to fix it ASAP.
  11. Hi @arbh, Could you list the version of plugins(Unity Editor, SDK, ...etc) that you are using? Are you running it using Direct Preview?
  12. Hi @arbh, Did you try this? Is your project running on Android platform?
  13. Hi @vethetheth, Could you provide sample project that can reproduce this issue? Or any of the sample scene project provide by SDK can reproduce this issue?
  14. Hi @1099, AndroidManifest.xml will be generated during compile time and gets deleted after build. This is why you didn't find any after build.
  15. Hi @HANAMA_JP, I have never tried MR using the streaming hub. I will have to double check and get back to you. I only developed using Android platform. I saw that OpenXR Plugin was installed. Your project is for WaveXR or OpenXR?
  16. Hi @HANAMA_JP, I saw you call many passthrough APIs, could you just call the underlay one?
  17. Hi @HANAMA_JP, After take a quick look at your code, I am not sure if it is because you put the code at Start()? For myself, I create a public function and allow user to click on the button that will enable passthrough. What you have in Start() should go into ShowPassthroughUnderlay(). Could you try this? Thanks!
  18. Hi @HANAMA_JP, Could you provide sample code or project for further investigation?
  19. Hi @HANAMA_JP, Could you refer to this post? Is your problem resolved after applying the sample code I provided?
  20. Hi @MarijnSELink, Please update your Wave XR Plugin to latest version and try again to see if your 3D model will move abit when you walk around.
  21. Hi @MarijnSELink, May I know which Unity and Wave SDK versions you used for your project?
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