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Everything posted by VIVE_chengnay
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Hi @gray6, For Vive Pro, if you don't use SteamVR Unity Plugin, what other plugin did you install in your project?
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Hi @Nipsh, Someone did post the same issue, could you look through all the replies and see if anything that can help you resolve?
- 1 reply
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- sranipal_sdk
- unity 2020
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(and 3 more)
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Unity console error when importing the interaction toolkit
VIVE_chengnay replied to vethetheth's topic in VIVE Wave SDK
Hi @vethetheth, It is your choice to use Interaction Toolkit or Unity XR methods for your development. There shouldn't be any difference for handtracking. If you plan to distribute your projects for multiple platforms, it is best to use VIU. -
Unity console error when importing the interaction toolkit
VIVE_chengnay replied to vethetheth's topic in VIVE Wave SDK
Hi @vethetheth, You need to install com.unity.xr.interaction.toolkit from Unity Package Manager. Just now I tested with Unity 2021.3.0f1, and I couldn't see it from the list. I manually add it to the Packages\manifest.json, and Unity will automatically download it. "com.unity.xr.interaction.toolkit": "2.0.2", -
Hi @vethetheth, After some testings, I found below result. For Wave sample scene (ControllerTipsTest), if problem existed, could you try to restart Unity and try DirectPreview again? For VIU example scene, you need to power OFF controllers instead of leaving them idle. Whenever you meet the problem, you need to restart Unity to recover.
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Hi @vethetheth, Could you try below environment setup? 1. Downgrade your Unity version to 2019.4.xx 2. Upgrade the Wave SDK to latest version(4.5.0-r.3) I just tested with Unity 2019.4.28f1(ControllerTipsTest scene), Wave SDK 4.5.0-r.3 and DirectPreview(HMD+Controller) works fine. I also tested with VIU's sample scene(UGUI), you MUST turn off your controllers, if not, you cannot move your head. Let me know if you problem still exists, thanks! UPDATE: I found a quick temporary solution to above issue regarding VIU's sample scene, You need to modify in Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs, line 76, #if VIU_WAVEXR_ESSENCE_CONTROLLER_MODEL && !UNITY_EDITOR If you install VIU using Package Manager, you NEED to copy to Packages folder. I tested your project(HTCLinkTest), it can run with the above temporary solution.
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Hi @Justine, I might need time to check what is happening after you includes SaccadeVR-mobile together with SRanipal SDK. Just to double check your setup environment, 1. Unity Editor 2020.3.32f1 2. VIVE Eye and Facial Tracking SDK 1.3.3.0 3. SRanipal Runtime (1.3.2.0) 4. SaccadeVR-mobile Is that correct?
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Could you list the steps and any error message you got after the SRanipal program failed to launch?
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I think that might be the reason why your facial tracker won't work. I did not try the Valve Index's facial tracker with SRanipal. May I know which facial tracker you use for your Valve Index?
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Hi @nargon10, You did install the SDK and also the SRanipal Runtime? By the way, you mentioned the facial tracker, is it Vive Pro Eye?