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VIVE_chengnay

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Everything posted by VIVE_chengnay

  1. Hi @mbennett, We are still clarifying issues with Steam. Could you also post this issue to Steam forum? Thanks!
  2. Hi @T1786, For Focus Plus device, I suggest to use a custom height to resolve your issue. Please refer to Teleport example scene.
  3. Hi @Veyond_Jimmy, Sorry that I miss this topic. Is your problem resolved?
  4. Hi @1099, Sorry that I miss this topic. Is your problem resolved?
  5. Hi @DRSpearing, As you mentioned ViveOpenXRGame sample works fine, but after adding your VR content from VR_Template project then it failed. Do you mind sharing your project to us for further investigation?
  6. Hi @Tibor, Could you provide some screenshots to clarify your questions? Maybe screenshots regarding your current setup environment(Settings, Plugins's version) will be helpful too. I am not quite sure what do you mean by below statement. Is it error message show in console?
  7. Currently, there is another method is to use VBS. But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development. Tips for cross-platform project, you can install Vive Input Utility. https://github.com/ViveSoftware/ViveInputUtility-Unity Using the same API to get data information. You can easily switch plugins without changing your C# code. Note: If you did install the apk from Direct Preview, please reinstall VBS app.
  8. Hi @DRSpearing, Could you double check Default_5_3_2.uproject, is ViveOpenXR enabled? File path: C:\Users\DanSpearing\Development\Unreal Projects\Templates\Default_5_3_2\Default_5_3_2.uproject If yes, could you try package our ViveOpenXRGame sample? Is the issue still exist?
  9. For now, you might need to build apk and debug in VR. You can print debug information in VR.
  10. Hi @fate.hua, Currently, Direct Preview does not support Ultimate tracker for now. Support Ultimate tracker is in our roadmap.
  11. Hi @DRSpearing, Could you double check if plugin is enabled? If yes, please uncheck and check then rebuild.
  12. Hi @blongo, What other plugins have you installed in your project? Which Unity version did you use?
  13. Hi @Tibor, If your Unity project calls ViveStreaming service, please ensure you destroy or terminate the service before stopping your app. You can also share your script to me for further investigation.
  14. Hi @blongo, You are required to install Wave XR Plugin to run your app as 3D. Could you download the latest plugin from GitHub and try again? https://github.com/ViveSoftware/VIVE-Wave/releases/tag/versions%2F5.6.0-r.10.2 If you get any compile error, please provide your error message to me.
  15. That's fine if the settings are the same. We will check the log first.
  16. Hi @DRSpearing, Could you share your screenshot of AndroidSDK settings?
  17. Hi @DRSpearing, Could you provide apk(required developement build) or log file for further assistance? C:\Users\<Account>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.3 Below is an example of our SDK and NDK settings, You can also checkout below document to setup your SDK and NDK. https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment
  18. Hi @blongo, Could you try deleting the AndroidManifest.xml(Under Assets\Plugins\Android\) and try again? May I know which Wave XR Plugin version did you install?
  19. Hi @DRSpearing, Did you try using Vive OpenXR Plugin? https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/
  20. Hi @EricLu, For one wrist tracker and one controller case, simply click on "Pair New"(Settings>Inputs>Controllers) on either one of the controller, and start pairing your wrist tracker. What will happen when you do above steps?
  21. Hi @fate.hua, Could you try using WaveControllerTest sample scene? NaturalHand sample scene does not support Controller.
  22. Hi @EricLu, Could you try enable "Hand and controller at the same time"? NOTE: Ensure your controller is working, if not, please restart your computer and try again.
  23. Hi @Romain, Recently, I just tested the sample code provided by BabelSW. It is still working. May I know your project setup? Unity version, plugin version... etc.
  24. Hi @Gabor_Infinit, Could you help to try streaming by USB cable? Will the stuttering problem resolved?
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