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Nvidia has changed the render pipeline. Framedrops on Vive Pro 2+ RTX 4090.


Aleksandr_V

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I mentioned this earlier in the post. but I can repeat it ^^

NEVER LOOK AT THE % STEAMVR WITH THE VP2, as it is unreliable and can even vary from one start to the next.

The VP2 definition is 2448x2448 per eye.

So it's best to set steamVR to 2448x2448, regardless of the percentage displayed!

Then set a different supersampling for each game.

4896x4896 per eye isn't double, but it's x4!!! obviously it'll never run smoothly at that definition with a game.

In 99% of cases, the problems with the VP2 and the 4090, since HTC corrected the problems with the VIVE console, come from this misunderstanding of the definition applied by steamVR. or a third-party application

 

But there is no more issue with vive console 4090 and VP2 at 120hz, ultra, etc

Edited by BVV.Fr
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Thankyou, originally i was just trusting the steam vr % (at 150%) as it worked great for me with the 3090.

But yeah i noticed that the stated resolution in steam alongside the % seemed very high, so reluctantly i reduced it to what vive console said it should be at extreme.

And now its all starting to make a bit of sense, steam vr looks like it just cant be trusted with its resolution reccomendations.

Thanks for the help, i did read all through this post but maybe i glossed over this or something.

Is there a way to set steam at the exact 2448x2448? Like a ini file or something or is it just using the slider and getting it as close as that will allow?

I am certainly now paying no attention to the % and just keeping 2448 in my mind. 😄

Thanks a lot man 🙂 👍

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  • 2 weeks later...
Posted July 27 · Hidden - This content must be approved before it can be edited.

Thankyou, originally i was just trusting the steam vr % (at 150%) as it worked great for me with the 3090.

But yeah i noticed that the stated resolution in steam alongside the % seemed very high, so reluctantly i reduced it to what vive console said it should be at extreme.

And now its all starting to make a bit of sense, steam vr looks like it just cant be trusted with its resolution reccomendations.

Thanks for the help, i did read all through this post but maybe i glossed over this or something.

Is there a way to set steam at the exact 2448x2448? Like a ini file or something or is it just using the slider and getting it as close as that will allow?

I am certainly now paying no attention to the % and just keeping 2448 in my mind. 😄

Thanks a lot man 🙂 👍

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It seems fixed for me finally!  I did a complete reinstall of USB drivers and the software.  Been away from vr for a few weeks now.  When it rebooted and I swapped to ultra steam vr no longer has ridiculous resolution recommendations.  Running 100% at 4300x4300 and 100+ fps in NMS now without screen tearing on a 4090.  Thank you guys for the fix.

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  • 5 months later...

Currently on Vive Console 2.1.32.2 and Nvidia Drivers 546.33 with the VP2 and a 4090 and I am having the same issue as a few people here where there are horizontal screen tears at the top of the screen when moving around _only_ at 120hz. When at 120hz with steamvr RR set to 3600x3600, I have zero frame drops and zero reprojection but the screen tearing persists. I realize that there have been some comments that have said "this is not an issue" so I am working on getting a video as proof. In the meantime, is anyone else still experiencing this?

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