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VIVE_chengnay

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Everything posted by VIVE_chengnay

  1. Hi @ste-phil, Could you provide sample apk or full log for further investigation? It will be better for us to test it on our device.
  2. Hi @EricLu, Someone already reported same issue in below thread.
  3. Hi @UnendlicheMoeglichkeiten, We are testing on this, get back to you ASAP when we have the result. Sorry for the inconvenience. UPDATE: Just to confirm we are talking about the same event. For 1010, it is event that you take off your HMD and not application paused. For 1011, it is event that you put your HMD on and not application resumed. But you previously mentioned that event you got is not related to pausing or stopping the application. What event did you get?
  4. Hi @Kirra_Eva, Did you delete or replace the AndroidManifest.xml? You mentioned you porting from Oculus Quest. It will not be compatible if you did not replace it. Please provide logs for further investigation, thanks!
  5. Hi @Kirra_Eva, Could you provide logs or apk for further investigation?
  6. Hi @Susan Emelia, Depending on your needs. As for HTC Vive device, you mentioned it comes with base stations, it should be a PCVR. For Oculus Quest 2, it is an AIO device.
  7. Hi @AUSS, Is the MSFS game updated lately? Have you tried reinstall the game? Have you try ask for help using MSFS community forum?
  8. Hi @AUSS, What icon you see on your SteamVR window? What about rebooting your PC will it help? Could you follow this troubleshooting guide? Thanks!
  9. For this issue, it is known issue and will be fixed in next release. As for read/write permission to Download folder, I will double check again on my side and get back to you ASAP. For the code that I previously shared, it is located in your app's files(/storage/emulated/0/Android/data/<packagename>/files) directory. Sorry for the inconvenience. UPDATE: Could you try adding android:requestLegacyExternalStorage="true" in your AndroidManifest.xml? I tried it and it is successfully writing file to /sdcard/Download folder. <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@style/Theme.WaveVR.Black" android:resizeableActivity="false" android:requestLegacyExternalStorage="true" tools:replace="android:theme"> <!--You can use your theme here.-->
  10. Hi @JAMESJ, After you launch your app, did you see the popup window asking for permission? If yes, have you tried closing your app and try again? Could you list the version of Wave SDK that you installed in your project? Could you also provide your sample code on how you access the download folder? And, did you add permission to your AndroidManifest.xml?
  11. Hi @Robbert, May I know how did you test Trigger button? Which sample scene did you test on? I created Input Action, but it doesn't seem to work.
  12. Hi @Robbert, Thanks for your information. I will test the script and try to finish the rest. Could you list the version of your SteamVR and plugins that you installed in your project?
  13. Hi @ChrisMa130, We did manage to reproduce the issue on our side. Need to check for the root cause and will update later.
  14. Hi @ChrisMa130, Let me try the setup on my side and get back to you and @Seg_fault_ ASAP.
  15. Hi @Seg_fault_, From your screenshot(SteamVR), wrist trackers are connected. Could you check if Wrist Tracker model is showing in SteamVR skybox(Not SteamVR Home)?
  16. Hi @dahoon, Green means normal mode and which should be working. Could you check device manager if Vive Pro 2 is detected when it is plugged in?
  17. Hi @dahoon, What is the color of the light on your left side of Vive Pro2?
  18. Hi @EliotR, For OnApplicationPause(bool pause), this should be getting the true/false value for pause. You did not get any value change?
  19. Hi @PeteLTS, upm server was down and we got it fixed. Could you try again? Thanks!
  20. Hi @UL_MattFiler, Could you try modify the input action as below screenshot? Change the "First: devicePosition" and "First: deviceRotation" to "LeftHand XR Hand Device". Do the same for XRI RightHand. Let me know if you have further questions, thanks! NOTE: We did verify on Meta Quest 2 and it works fine too.
  21. Currently, we do not provide any modification to the passthrough image.
  22. Did you read this? Sorry, you want to process? You mean modify?
  23. I don't quite get what you mean by controller canvas is backwards? Are you able to provide comparison between using HMD and without HMD? Thanks! One more question regarding pointing left, it looks to me it is pointing to right instead of left.
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