-
Posts
1,069 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Everything posted by VIVE_chengnay
-
Vive Focus 3 in Unity will not show any controllers or hands
VIVE_chengnay replied to taa11's topic in VIVE Input Utility
Hi @taa11, SteamVR Unity Plugin can only download from Asset Store and it will not show up in Package Manager. Are you able to see the controllers or hands now? -
Vive Focus 3 in Unity will not show any controllers or hands
VIVE_chengnay replied to taa11's topic in VIVE Input Utility
Hi @taa11, For using VBS, your project needs to setup with SteamVR Unity Plugin and VIVE Wave OpenXR Plugin - Windows. Remember to switch project platform to PC, and try again. -
Vive Focus 3 in Unity will not show any controllers or hands
VIVE_chengnay replied to taa11's topic in VIVE Input Utility
Hi @taa11, Is your project for PC or AIO? -
WaveVR Focus 3 Unity access external SD card
VIVE_chengnay replied to JoostPixnami's topic in VIVE Wave SDK
Hi @JoostPixnami, Are you trying to access the path /sdcard/ in Focus 3? Could you reference to this commit that I submit to OpenBrush? Let me know if you still have issues. -
Hi @jboss, Are you able to upgrade your project to latest SteamVR Unity Plugin? It seems like using VIU v1.17.0 with SteamVR 1.2.3 has unexpected errors. From my side, I didn't see compile error, but lots of "Cannot set VR devices because the platform passed isn't supported by Unity." and obsolete warnings.
-
Hi @Yuuki Ishimaru, May I know what's the version of plugins(SteamVR Unity Plugin... etc) that you installed in your project? And, you mentioned after you upgraded to VIU v1.17.0 then it didn't work for TouchPad. But later on you also tried reverting and it didn't work either. Did you try to restart your SteamVR?
-
Can't enable Tracker support for wrist tracker in VIU
VIVE_chengnay replied to ashum's topic in VIVE Input Utility
Hi @ashum, Could you try to build the project and check if AndroidManifest.xml under Assets\Plugins\Android folder did include "<uses-feature android:name="wave.feature.tracker" android:required="true" />"? If yes, you should be able to connect Tracker and see it in your scene. If no, you could manually add that line by yourself. I provide a sample for you below. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools"> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@style/Theme.WaveVR.Black" tools:replace="android:theme"> <!--You can use your theme here.--> <activity android:name="com.htc.vr.unity.WVRUnityVRActivity" android:label="@string/app_name" android:configChanges="density|fontScale|keyboard|keyboardHidden|layoutDirection|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:enableVrMode="@string/wvr_vr_mode_component"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="com.htc.intent.category.VRAPP" /> </intent-filter> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" /> </activity> </application> <uses-feature android:name="wave.feature.tracker" android:required="true" /> </manifest> -
Can't enable Tracker support for wrist tracker in VIU
VIVE_chengnay replied to ashum's topic in VIVE Input Utility
-
Hi @ashum, My test result is different from yours. I can see Vive Controller model and there is camera tracking. Would you share your project for further investigation? Thanks!
-
Can't enable Tracker support for wrist tracker in VIU
VIVE_chengnay replied to ashum's topic in VIVE Input Utility
Hi @ashum, Could you provide this project to us for further investigation? VIU just reads the "Menu>Wave>Tracker>Enable Tracker" value, it shouldn't have any dependency to enable tracker. -
WAVE XR passthrough sample issue in Unity
VIVE_chengnay replied to AdamCheng's topic in Developer Support
Hi @AdamCheng, Are you still have issues when using Wave XR SDK + Unity 2021.3.2f1 on Focus 3?- 12 replies
-
- vive wave
- passthrough
-
(and 2 more)
Tagged with:
-
Hi @ashum, May I know which Wave OpenXR plugin did you install? And, which Unity and OpenXR Plugin version?
-
WAVE XR passthrough sample issue in Unity
VIVE_chengnay replied to AdamCheng's topic in Developer Support
@AdamCheng, Which Unity 2021 version are you referring to? For me, I did use 2021.3.3f1 and it is ok. Let me know if you have issues. Thanks!- 12 replies
-
- vive wave
- passthrough
-
(and 2 more)
Tagged with:
-
Hi @Adam Stepinski, Which Unity Editor version are you using? I think you can try using keyword to filter the console log.
-
Hi @Adam Stepinski, What type of logging are you referring to?
-
Hi @Veyond_Jimmy, This is known issue and it was fixed in GitHub but not release yet. Could you manually update the script and try again? Thanks!
-
WAVE XR passthrough sample issue in Unity
VIVE_chengnay replied to AdamCheng's topic in Developer Support
@AdamCheng If you would like to use SRWorks SDK, it ONLY supports Unity 2019 which I just tested OK. There is another option for you if you would like to develop using Unity 2020, 2021 which is OpenXR version. Please let me know if you have questions or issues, thanks!- 12 replies
-
- vive wave
- passthrough
-
(and 2 more)
Tagged with:
-
WAVE XR passthrough sample issue in Unity
VIVE_chengnay replied to AdamCheng's topic in Developer Support
Did the SRWorks sample work for you? Did you see camera image inside the VR headset?- 12 replies
-
- vive wave
- passthrough
-
(and 2 more)
Tagged with:
-
WAVE XR passthrough sample issue in Unity
VIVE_chengnay replied to AdamCheng's topic in Developer Support
@AdamCheng Did you ever try Vive_SRWorks_Demo.exe in SRWorks_v0.9.7.1_Unity_Prebuild_Samples? If yes, could you paste your result? Thanks! I am trying to clarify and resolve your problem.- 12 replies
-
- vive wave
- passthrough
-
(and 2 more)
Tagged with:
-
vive input utility Device Height Problem
VIVE_chengnay replied to Veyond_Jimmy's topic in VIVE Input Utility
Hi @Veyond_Jimmy, After you updated to latest version, is the issue still existed? -
vive input utility Device Height Problem
VIVE_chengnay replied to Veyond_Jimmy's topic in VIVE Input Utility
@Veyond_Jimmy Could you try update VIU to latest version and try again? Thanks! And, which VR device? VIVE Focus 3? Oculus Quest? You mentioned "Play" mode, could you list detailed information(Installed package versions)? -
Hi @Veyond_Jimmy, Sorry for the late reply. I just tried using VIU's 3DDrag example scene and use Mouse with Simulator mode and I can drag object by clicking left mouse button. For VR grab, it is different story. Not sure if this is what you need? In Simulator mode, I will replace raycaster pose by using HMD pose. Replace ViveRaycaster with StandaloneRaycaster Let me know if you still have questions, thanks!