Jump to content

stvnxu

Verified Members
  • Posts

    423
  • Joined

  • Last visited

Posts posted by stvnxu

  1. @Doffen22

    Apologies on the issue you're experiencing. Yeah, I'll re-echo A-Jey's question. Was everything running fine when you used Cosmos tethered? 

    Could you:

    • share your computer specs.
    • check your Event Viewer and see what it states at the time of the blue screen? Instructions
    • disconnect wireless adapter and try tethered Cosmos and share if blue screen still occurs or not
    • reconnect the wireless adapter after the previous step and try again to see if blue screen still occurs or not.

    Steve

     

     

  2. Hi @MetalistBat,

    Have you contacted our general customer service? We have a live chat option so you can get your issue resolved as quickly as possible. I'm only suggesting this option because of 4 hour interval follow up. 

    https://www.vive.com/us/support/

    On the forum here, there may be up to a 48 hour response time - just a heads up, but we'll do our best here!

    Let's check if the device is properly connected and assigned when you're playing:

    1. Connect your VIVE Cosmos. (Make sure linkbox is on)
    2. Open Sound Settings 
    3. Click Sound Control Panel
    4. Check Playback to see if Cosmos is the default device (for headphones).
    5. Check Recording to see if Cosmos is the default device.

    If they aren't assigned as default, click "set default" for the Cosmos device listed and try playing. Let me know if this resolves your issue.

    If not, then there may be some steam settings we can run through. Also, double check on other VR experiences if your mic is working; this is to rule out the muting function of Pavlov. 

    image.png

  3. @Hooflee,

    Thanks for sharing and being active in helping us out. 

    In your issue summary once you submit your report, could you also add the following tag "rd_log_request". This will help us better filter logs for our R&D to leverage in improving our products with updates such as this crouching tracking experience. 

    Thank you,
    Steve

    • Like 1
  4. @Clark_HH, @Sjunin, @A-Jey, @TomCgcmfc,

    Thank you all for sharing! Initially when this post was started, I've submitted a report to our engineering team to look into. The feedback was as part of what Tom had shared due to the nature of the OLED vs LCD screen when it came to displaying "dark/black." The fact is OLED will outperform LCD in displaying a true black. 

    However, it is worth considering that there may be room for improvement in optimizing the black being display on LCD screens. I'll re-submit this report to our engineering to investigate with additional details.  Thanks Clark for those. 

    Love the healthy discussion. Thanks and stay tuned!

    Steve

  5.  

    On 1/11/2020 at 3:33 PM, davide445 said:

    Will receive the Cosmos Monday, and I already know my GTX 1070 will not allow me to get 100% resolution from SteamVR (probably around 60-70%).

    Thinking about future upgrade the best cost efficient choice are the RX 5700 XT or GTX 1080 Ti. No doubt about the 1080Ti, but there is any experience on the 5700XT?

    Hmm, I haven't yet. Primarily Nvidia cards personally. 

    @VibrantNebula or any of the community here? 

  6. @Hooflee,

    Thanks for sharing your suggestion. I will pass this with the engineering team in case it's not on their radar already. 

    Please note the bulk of the team are currently focused on tracking. "Features and other tweaks will have higher priority once we improve key tracking scenarios..." 

    You can read more here: https://forum.vive.com/topic/6989-temporarily-disabling-chaperone-or-collision-boundary/

    We love suggestions from our users because it gives us the opportunity to enhance the product experience. Thank you for your patience thus far and stay tuned for more in our upcoming updates! 

     

    • Like 2
  7. 58 minutes ago, NikNargon said:

    Hi stvnxu,

    You mustn't have seen my previous posts earlier in the thread, I have already submitted through VIVE Console as requested by C.T

    Please see posts on previous page for description of issue and screenshot of an error I'm seeing.

    Thanks

    Ah ops I see it. Thanks.

  8. 45 minutes ago, NikNargon said:

    Can anyone tell me how I can roll back to the previous firmware version? This update has effectively bricked my device, couldn't seem to find a download on the Cosmos support page.

    @NikNargon

    Apologies on the issue you're experiencing. 

    1. Can you submit an issue report assuming you can still access the VIVE Console? Instructions can be found here: https://forum.vive.com/topic/6662-how-to-report-issues-through-the-vive-console/

    • Make sure your headset is plugged in and your linkbox is on.
    • Please confirm once you've submitted. 

    2. Please provide a description of where in the process that you can't get your device to function. E.g. Roomsetup, error message, content load, etc. 

    We'll work with you in identifying the issue and getting this resolved as quickly as possible.

    Thanks,
     

     

  9. 52 minutes ago, A-Jey said:

    Maybe it's a difference once you did the room setup with better lights.
    I guess the headset can recognize the setup room then with less lights.

    @Lojzik - I agree with A-Jey. Try adding a few more lights to see if you can get pass the 0% mark.

    Also, I can't find locate your issue report. Did you have the Trace No on file you can share me? Otherwise, please submit an issue report again. Keep in mind that the issue report is separate from a customer service ticket.

    Specific instructions to submit your issue report can be found here: https://forum.vive.com/topic/6662-how-to-report-issues-through-the-vive-console/

     

  10. Hi @Hooflee,

    Thanks for sharing! 

    The values you experienced with the trigger and analog stick being touch sensitive is Trigger / Joy stick - cap. Below are the controller inputs VR developers can leverage in their experience.

    The "finger tracking experience" can rely on both the developer and hardware inputs available to them to work with. We also do have a SDK in beta that's more purpose-built towards "finger tracking." You can check that out here: https://developer.vive.com/resources/knowledgebase/vive-hand-tracking-sdk/

    image.png.457787ceb9b272b4fb919d6a55baa5da.png
    Source: https://developer.vive.com/resources/2019/06/04/getting-started-with-cosmos-development/

×
×
  • Create New...